An unseen force has invaded your home. Close your eyes and count to ten! Do you have the nerves and precision to take it back? Try the game with headphones for a unique experience!
(If your system language is Japanese, you can see the game will be localized.)
@tobbez, thank you for pointing out this problem! There was an error with our save file name that was causing unsupported languages to load. I made a quick change to the file name that should fix this.
Is it possible to survive? I tried it once the intended way, was 0.4 seconds off, and tried it a few more times using a clock. Several times trying to reach exactly 10 seconds, then a few times slightly less or more, and every time I died. :( Great atmosphere!
Really fun game... an INCREDIBLY slim margin for error though. I tried a couple times freehand, couldn't do it, tried it with a timer, came within 0.3 seconds. I think being within a half second should count honestly :P. Other than that, loved the atmosphere and the tension when you're looking around the room before you know if you made it or not.
Very simple, but emotionally evocative game (headphones highly recommended). I generally like a bit more gameplay in my games, and think that you could have done more with this mechanic. Maybe an exploration game with this mechanic tied to it to drive off enemies, while stumbling around with your eyes shut. Maybe a clock in the background that ticked irregularly to throw your internal clock off. Something to build on this.
For what it is, I think you did very well. Nice work!
That was scary and fun! I'm not a fan of "horror" games, but I really enjoyed your idea. I loved the immersion. Damn, the phone ringing was a mean move. Good graphics and awesome music. Great work! PS. I really closed my eyes.
It's definitely possible to beat the monster, but you have to open your eyes within 0.2 of 10 seconds. We're still debating about where the sweet spot is for the error margin because adding just a little more can suddenly make it really, really easy. We're counting on user feedback to be our guiding metric!
Thanks again for your comments. We really appreciate everyone that's taken the time to check out our project.
Ow my heart still hurts from jumping the first time I messed up. Very atmospheric thanks to great visuals and even better audio design. Gameplay is simple but the overall package really makes this game stand out.
I was confused as to whether my ten seconds started: when I started the mousedown, when the eyelid animation finished, when the bell chimed. Other than that remark, this is an awesome entry, wish I had played it full screen at night with the lights off to maximize the effect!
Didn't think I was gonna like this when all I had to do was click for exactly 10 seconds, but strangely I actually did like it! Fantastic work with the audio.
Oh come on! 0.2 seconds past hope, the game is too much unforgiving! The concept is really amazing and the challenge is a lot of fun but it's almost impossible to win without using a stopwatch.
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I tried setting all my regional/language settings to english/US, but it didn't help.
@tobbez, thank you for pointing out this problem! There was an error with our save file name that was causing unsupported languages to load. I made a quick change to the file name that should fix this.
Great atmosphere!
who is punching my pretty face :D
For what it is, I think you did very well. Nice work!
Beautiful modelling.
PS. I really closed my eyes.
It's definitely possible to beat the monster, but you have to open your eyes within 0.2 of 10 seconds. We're still debating about where the sweet spot is for the error margin because adding just a little more can suddenly make it really, really easy. We're counting on user feedback to be our guiding metric!
Thanks again for your comments. We really appreciate everyone that's taken the time to check out our project.
Got a jump scare when the creature got me!
Nice game :)
But it's a very simple game for a jam one :/