Use it wisely

Overall★★★★★★★★★★3.16
Fun★★★★★★★★★★3.08
Innovation★★★★★★★★★★3.40
Theme★★★★★★★★★★3.80
Graphics★★★★★★★★★★2.78
Audio★★★★★★★★★★2.08
Mood★★★★★★★★★★2.42
Coolness★★★★★★★★★★41%
Really Important: PRESS ESCAPE TO RESET THE LEVEL IF YOU GET STUCK, or run out of "freezing power".
IMPORTANT: ARROWS are platforms when frozen in time.

Pre-Script: Arrow keys work as well, in the same way that w-a-d work in the game

I finished just in the nick of time. The instructions are included, and just remember, if you get stuck, use esc to reset the level. I had lots of fun with this ludum dare, and I hope you enjoy this game. It was my first ludum dare, and quite frankly the only game I have made in this timespan.

NOTE: Fire kills you, Mashers kill you, basically anything that moves kills you, except for tiles. Oh, and don't forget, Falling tiles make a fashionable staircase when frozen in time.

P.S going offscreen will kill you, unless its a pathway to the next dungeon, but you will have to figure it out. (Walkthrough coming soon) (Android version coming soon)

screenshot

Comments23

misson2000026 Aug 2013, 03:02
Pretty good, but I think the guy jumps way too far and I couldn't get past level 2
goodpaul6author26 Aug 2013, 04:01
Its a fairly hard game, but you should look at the hint carefully, arrows are platforms when frozen
raincole26 Aug 2013, 04:54
Really interesting concept. Too hard for average player like me.
Falcon26 Aug 2013, 16:02
Fun! I liked it. It was a difficult, as the people above me have commented.
Also, I don't know if this is a glitch, but on level 2 if you run straight into the first wall, you can get stuck.
Clurect
Clurect26 Aug 2013, 16:14
It was fun, but man the levels are hard. I might play it some more later. Good job!
ThirteenWB26 Aug 2013, 21:00
This was one of my favourite games so far. I didn't think it was too difficult, although it definitely took some getting used to. Really liked the concept!
There are a few glitches with running into walls that then become impossible to get out of (the ones on level two and the first level with the plunger things are the ones I got stuck on), but other than that it's really well made.
Great job! :)
goodpaul6author27 Aug 2013, 00:13
Thanks, It was my first time using java, just moved on from C#/Xna.
L0gicaL1nsanity
L0gicaL1nsanity27 Aug 2013, 01:23
I loved this idea! One thing I would suggest is maybe messing with audio levels a bit. The arrow shots were pretty loud and the collapsing platforms scared the crap outta me lol. Really really really liked the main gameplay mechanic idea tho!
goodpaul6author27 Aug 2013, 18:12
Thanks!
I think with some powerups your game could do well on mobile!
Supercannon
Supercannon28 Aug 2013, 02:31
Awesome application of the theme. Great game for 48 hours.
dcolgan28 Aug 2013, 02:38
Cool concept and excellent take on the theme. You should polish this some more and you'll have a nice little game. Great job for 48 hours!
Jellycakes28 Aug 2013, 02:40
Pretty cool, sometimes the puzzles were a little difficult but other than that it played well. Good job.
namrog84
namrog8430 Aug 2013, 11:22
I got stuck in the wall. Unsure on level 2

I did try jumping on arrows and just fell through? Maybe I wasn't placed correclty? improve collision detection on platform? But I got stuck in wall and couldnt reset so (R key to reset, is great for little games like this)
goodpaul6author31 Aug 2013, 01:04
Press Escape to reset. It was in the instuctions, I should have emphasized it.
dook2 Sep 2013, 17:02
Great idea and mechanics. The levels were great too :) The only thing was the collisions, they were a little wonky at times, getting stuck in tiles, and it was hard to see where exactly you can stand on arrows.
UnixXNova4 Sep 2013, 04:07
fun but hard to learn at first,good game
theholychicken9 Sep 2013, 04:59
Wow the concept is just brilliant! Extremely innovative to use frozen objects as platforms!
As people mentioned there is some problems with wall collision on the x axis, as more than once I got stuck in the middle of the wall when I collided with it at high speeds. A simple code to set the player's x position to the edge of the tile would be able to fix this.
It would be great fun if you implement some chain reaction or trap system to make objects move remotely(make platforms above player fall, for example) which the player can then use to advance.
Great entry and awesome job!
goodpaul6author10 Sep 2013, 21:33
Thanks for the first impressions! I really appreciate it. I seemed to have placed a wall in the wrong place, as the level which you got stuck on, the falling tile one, its exit was to the bottom left, not right.
BlackBulletIV16 Sep 2013, 10:01
Love the concept. Unfortunately it felt a bit too hard and the controls were way too floaty.
goodpaul6author19 Sep 2013, 02:14
@BlackBulletIV Yeah, I got that a lot, I realize I shouldn't have a friction system in a platformer where precision matters. Thanks for the feedback. Have I seen you lurking on the love2d forums before? @Pavel M. Dlouhy: Thanks! It sorta came to me when I woke up on the saturday after the theme had been announced.

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