My incomplete entry to the Ludum Dare 27 Competition made with Unity.
This was my first entry into a LD competition and it was quite a hectic experience. I mismanaged my time terribly, so some elements of the game are finished and polished, while others are unfinished or missing.
The theme is implemented as your character's lifespan being ten seconds, with the possibility of extending it by collecting additional lights which also last ten seconds each.
Looking forward to the possibility of returning for Ludum Dare 28!
Fun little game, I've no idea if this was supposed to happen but I found a green cube, touched it and then changed level where there was nothing and kept running out of time.
Thanks for the comments! Unfortunately I had a mere hour to actually build levels after the gameplay and other miscellaneous elements were finished, so I only managed to crank out one poorly designed level. I had planned (and still do) to create four or five levels of much longer length. I do believe I will continue to develop the game to a finished state now that the competition is over, and release the full version on my website.
The intro gave a nice sense of mood. It, in combination with the screenshot, kind of gave the impression that it would be a dark, moody game; thus I was a little disappointed when the game started and it turned out to be bright and happy.
I like the concept though; it's a shame you didn't have time to flesh it out.
I'm sorry to say I didn't really enjoyed that little game but I have to admit you are talnted with words. The title "Where Lights Never Wander" is very poetic and was the main reason I checked the game and the intro is quite well made and atmospheric.
Thanks for the comments guys! I will update my entry with the finished game when I can find time to do proper level design and polish it up a bit, including tutorial instructions on the first level.
BlackBulletIV: I sympathize with your feelings. My idea for the game was for each level to advance time toward night, becoming progressively darker, more moody, and of course more difficult. Unfortunately I completely ran out of time before the first level was even finished.
The opening text could do with being skippable as it's quite slow. Other than that, keep working on it :)