Whodunit

Whodunit

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.69
coolness: 0.69
fun: 3.32
graphics: 4.23
humor: 2.84
innovation: 3.86
mood: 3.89
overall: 3.86
theme: 3.71
Hotfix 28 August:
Ok... when fixing the bug i created other WORST: the clock was stopped. :(.

Please, anybody downloaded the game that day, I encourage to redownload it. Sorry for the inconvenience!

WHODUNIT
(Ludum Dare Jam #27 edition)

- Requeriments -

Java 7
A keyboard

- The Game -

Someone has killed the grandfather of the family and all of you are trapped in the mansion with the killer! Whodunit?. Search the clues, press the suspects and find the murderer before he or she kills everyone!.

Every 10 seconds one person inside the mansion will be killed by the hidden murderer. Try to unmask him (or her) before are you alone.

Win the game discovering the murderer, but it not the only... Save more lives to win with better marks!

- Credits -

Desing:
Victor Perdomo Pastor
Antonio Perdomo Pastor

Programing:
Victor Perdomo Pastor

Graphics:
Victor Perdomo Pastor
Antonio Perdomo Pastor

Audio:
Freesound.org (sfx)
Garageband (music)

- Controls -
Esc: Quit the game
Cursor keys: Move (game screen), select clue (inventory screen)
Spacebar: Search, Talk
L. Alt: Point a suspect like the murderer
Enter: Enter and exit of the inventory screen

- Gameplay -

Guilty chart: show your top five suspects.
Clue: show your activated clue. Use it to interrogate the suspects.
Timebar: show the seconds before another suspect is killed.

- Pro-tip -

Be very careful pointing the suspects, one error and you are dead! Try to break the most alibis as you can to make the Guilty Chart more reliable.

Like a true detective, take notes is a must! Take notes about the clues that don't break the alibi of a suspect.

- Final words... -

Thanks to our family and friends for their support, and the Ludum Dare's organization and users for made this possible.

We are very tired after 72 hours of (funny) work, so excuse us for the typos :P
Found a bug?
Tell us on Discord