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by gus
Overall★★★★★★★★★★2.45
Fun★★★★★★★★★★1.94
Innovation★★★★★★★★★★2.44
Theme★★★★★★★★★★3.00
Graphics★★★★★★★★★★2.14
Audio★★★★★★★★★★2.60
Humor★★★★★★★★★★2.03
Mood★★★★★★★★★★2.78
Coolness★★★★★★★★★★60%
screenshot

Comments27

loolpolo25 Aug 2013, 05:39
this is the specops os the indie games.
Gus
Gusauthor25 Aug 2013, 05:47
thx
Kapitany25 Aug 2013, 08:43
This game is a bit bizarre...
senseidav25 Aug 2013, 14:57
Shoot or not shoot.. That´s the only question ?
loolpolo26 Aug 2013, 00:24
can't stop playing!!
Zelun26 Aug 2013, 01:13
A trully masterpiece. It makes me think about what i have done in my life. And i expect to be a better person in the future. JUST BECAUSE OF THIS GAME. THANK YOU GUS!
loolpolo26 Aug 2013, 02:12
it reveals the reality of the human nature
targaciej26 Aug 2013, 06:33
I can still see his face
Roan Contreras
Roan Contreras26 Aug 2013, 06:57
Didn't shoot at first... Good job on this one :D
eckcz26 Aug 2013, 10:27
No it's not that simple. Oh god! I killed a man. NO!
Adroitboss26 Aug 2013, 13:06
Sorry about when you played my game , I just noticed the bugs about Spawning monsters. Ill get on it asap! But Really nice game!
MrBlade
MrBlade26 Aug 2013, 15:25
Nice job. I love the animation the briefer makes with his little arm. XD Keep it up.
urth26 Aug 2013, 21:13
Very disturbing game!
Why are the army light toned and the victim dark toned?
TobiasW
TobiasW26 Aug 2013, 21:32
I didn't shoot him. I feel like such a rebel/pacifist now.

(Then I clicked on "replay" and shot him just to see what happens. Okay, maybe I actually feel like a hypocrite.)
Gus
Gusauthor26 Aug 2013, 23:06
@urth
The racism is implicit, just like real war.
grayhaze
grayhaze27 Aug 2013, 11:59
An interesting psychological experiment. No idea what happens if you don't shoot. I killed him every time. ;)
goyal
goyal27 Aug 2013, 17:37
this is a serious game with real consequences.
psychomonster
psychomonster27 Aug 2013, 17:51
Nice idea to let the player alone after he has chosen to shot or not to shoot... This is no game, this an ethics quest!
Jimanzium27 Aug 2013, 19:00
Interesting idea. Would of been nice to see the consequences or what happens next, but I think that's against the point
iterative deepening
iterative deepening28 Aug 2013, 00:46
Interesting concept. I agree with Jimanzium. I tried both ways to see if it changed something, but maybe it's not your point.
SlayerEXE
SlayerEXE28 Aug 2013, 18:47
I would have liked two different endings. But the idea is simple and shocking. I like it.
netmute
netmute29 Aug 2013, 21:03
Wondering what the consequences would be. They'll probably just sent someone else to kill that guy. Why is he supposed to die in the first place? So many questions... ;)
Rave Radbury
Rave Radbury31 Aug 2013, 07:10
Very raw and visceral. A very powerful piece, that is well worth playing. It reminds me of Brenda Braithwaite's talk about her game "Train" and why games don't have to be "fun" to have value and importance.
The Evil Cult3 Sep 2013, 03:45
Interesting. Very simple and yet quite complex. Not much to say that others haven't. The aiming animation lends a lot to the tone. I shot the first time, second time I clicked elsewhere on the screen to see if it would fire somewhere else (nope!), then third time I spared him to see what happened. I didn't feel bad at all for it (it's a game afterall), but it did make me think about the natural reaction to kill in videogames as a default state, even though I don't think it's a real issue (again as it's a game).
Colapsydo
Colapsydo5 Sep 2013, 10:10
The audio is nice, even if it's a small loop it creates a oppressing mood.
I was a bit disappointed for not seeing consequences of my choice.

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