
A Stone's Throw
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Made with Python 3.2 and Pygame.
(I don't have much experience with making python scripts exectuable, so let me know if there are any issues. You should be able to run the executable on Windows as long as you have python installed)
The game is a fairly standard fare platformer, with one main difference - the player character is blind. You can use the sound of your surroundings to get around, and you have with you a stone which you can throw to help you map out the levels. You only get one stone, so if you lose it (down a pit, for example), that's it.
There are some enemies, who also make sound (so you can see roughly where they are), and they can be killed by hitting them with your stone.
(N.B. sound is represented by tiles lighting up on the screen. There is no audio in the game)
Levels are procedurally generated, with two playable modes - one with a set number of lives (which you can set in game), and another which is endless.
CONTROLS
a/d = move left/right
w = jump
left/right arrow keys = throw stone
q = quit to main menu
k = kill self
GOAL
On each level there is a key and an exit - you must first pick up the key (once you have it a key icon will appear in the top right), then find the exit.
(I don't have much experience with making python scripts exectuable, so let me know if there are any issues. You should be able to run the executable on Windows as long as you have python installed)
The game is a fairly standard fare platformer, with one main difference - the player character is blind. You can use the sound of your surroundings to get around, and you have with you a stone which you can throw to help you map out the levels. You only get one stone, so if you lose it (down a pit, for example), that's it.
There are some enemies, who also make sound (so you can see roughly where they are), and they can be killed by hitting them with your stone.
(N.B. sound is represented by tiles lighting up on the screen. There is no audio in the game)
Levels are procedurally generated, with two playable modes - one with a set number of lives (which you can set in game), and another which is endless.
CONTROLS
a/d = move left/right
w = jump
left/right arrow keys = throw stone
q = quit to main menu
k = kill self
GOAL
On each level there is a key and an exit - you must first pick up the key (once you have it a key icon will appear in the top right), then find the exit.