Prepare yourself for an intense military shooter! You get to choose between three different soldiers with unique weapons to fight your way through hoards of enemies.
The catch? You only get to use a soldier one time.
Controls were pretty buggy which lead to some infuriating deaths and I'm not so sure how this relates to 'you only get one'. But other than them a solid contribution.
Nice Ref! I liked the graphic style, I loved the choppa shadow at the end, the difficult was nice too(not very hard, not very easy). It seems the collision was a little bit weird. Sometimes I felt I was stuck and it was a little bit weird since I had nothing clear blocking me.
Very well done, I liked the relative depth to the gameplay and the level design. Sadly I wasn't able to finish it - the third/Thomas level was too hard for me. :)
The graphics were nice and suited the style of the game. Felt that the controls were a little off and the bullet collision with the enemies a little hit and miss. Nice game overall. Managed to evac Thomas and Mike...but couldnt quite get John out of there!
The controls are bit glitched, making the movement difficult, also the characters could perhaps have a bit more variety than just how many bullets they have. But overall it was pretty good game.
Fun game! Graphics and overall concept alone made me play it for a while! Gameplay was fun, but the controls were a bit sticky which really got frustrating after a while ... Good game overall
1. Something up with the controls. Let's say there's a wall to my right, and I push right until I contact the wall. Then I push down while not letting go of right. I start to walk down, along the wall, never letting go of right. Then the wall ends and I expect to move DOWN+RIGHT. Except I do not move right, despite having the right button held down. I can then let go of down, and be in a state where I am not touching any walls, I am holding down a move button, but I am not moving. This really screwed me up a large number of times in dodging, because I would bump into a hut or something for one instant, and suddenly that direction would stop responding until I released/repressed the key.
2. The autoaim was an interesting choice. Took me a moment to figure out what was going on. It mostly worked fantastic... until I discovered that I could pair with the fact that you DONT SHOOT when there are no enemies around to create the technique I will call "GUNDAR." GUNDAR is when you walk around the level always jamming the shoot button. If nothing happens, relax, there are no enemies around. If bullets come out, they will point in the direction of the nearest enemy (even offscreen) and they will often kill him before you even see him. Once I found this it was hard not to abuse the heck out of it.
2.9. I think I led a guy into a mine and prepared for the awesome... but nothing happened. Maybe I'm wrong and he just barely missed it. Really wanted it to blow him up so I could feel clever.
Damn, that was fun! :D With the second guy I stepped on a mine and had to basically go the whole level on the last life. Thankfully the enemies rather run into walls than find a way around corners, that saved me. :D
Very good pixel art. I beat the first to levels / soldiers but Thomas was too hard. The collision detection seemed a bit too harsh, and if you hit a wall but keep the key held down then it no longer processes that key until you release it and press it again! Also, I don't get how it relates to the theme?
Comments27
The controls however sometimes were a bit buggy. The game was hard, but not too hard. Good stuff:)
The controls are bit glitched, making the movement difficult, also the characters could perhaps have a bit more variety than just how many bullets they have. But overall it was pretty good game.
Two thoughts:
1. Something up with the controls. Let's say there's a wall to my right, and I push right until I contact the wall. Then I push down while not letting go of right. I start to walk down, along the wall, never letting go of right. Then the wall ends and I expect to move DOWN+RIGHT. Except I do not move right, despite having the right button held down. I can then let go of down, and be in a state where I am not touching any walls, I am holding down a move button, but I am not moving. This really screwed me up a large number of times in dodging, because I would bump into a hut or something for one instant, and suddenly that direction would stop responding until I released/repressed the key.
2. The autoaim was an interesting choice. Took me a moment to figure out what was going on. It mostly worked fantastic... until I discovered that I could pair with the fact that you DONT SHOOT when there are no enemies around to create the technique I will call "GUNDAR." GUNDAR is when you walk around the level always jamming the shoot button. If nothing happens, relax, there are no enemies around. If bullets come out, they will point in the direction of the nearest enemy (even offscreen) and they will often kill him before you even see him. Once I found this it was hard not to abuse the heck out of it.
2.9. I think I led a guy into a mine and prepared for the awesome... but nothing happened. Maybe I'm wrong and he just barely missed it. Really wanted it to blow him up so I could feel clever.
Fun game!