You only get one ball, so better don't lose it. You can rotate the field with your mouse after you allowed your Browser to hide the cursor. If you finish a ring a new ring will appear, helping you to keep your ball even longer.
Currently only runs in Chrome with WebGL. A bug in Dart prevents PointerLock to work cross-browser. I filed a bug, as soon as this is fixed I'll update the game. It also doesn't seem to run well on older integrated Intel graphic cards.
Please don't rate the game solely on the video. It's about PLAYING the game :)
The funnest game I've played in the competition yet. Easy to pick up, easy to keep playing, and a the gameplay gives a nice strategic goal in that you have to work on picking out the smallest ring pieces.
Very nice, well done. You should work on getting this up and running on mobile - would be cool to see how a touch interface would feel. Smart choice to use WebGL!
This is a lot of fun! Would be fun to hook up a Beatmania or DJ Hero turntable controller to this game and see how it plays with that. Very well polished.
Wow! Great game! I first watched the gameplay video and thought this would be way too hard, but I got 193 on my first playthrough :) The graphics and sound are really fitting and the control couldnt be better in my opinion. I would love to see a mobile version of this. It would be a really great game for short breaks. Awesome work!
FUN! everything just clicks and fits together here! the simple design, the sounds, the controls. Excellent work! (oh, and it worked perfectly fine on my Intel HD4000)
Very very cool game! My highscore is currently 143 =P It took me a while to figure out how to control the game. Using the mouse kinda sucks. Maybe the arrow keys would be better? Also, why it doesn't work on other browsers? It should work on Opera, at least, as it uses the same rendering engine as Chrome and the same Javascript engine (V8).
@Thecoolestnerdguys V8 isn't the reason why it currently only works in Chrome, it's PointerLock. More specifically, that one of the external libraries I use only knows about the webkit prefixed version of PointerLock. As porting to other platforms is OK I might try to fix the library, then it should work great in Opera, and probably Firefox as well.
Such a nice concept. It gets harder as you go as a result of the concept. It also looks and sounds pretty awesome. With the simple controls this could be a good mobile game too.
Please port this to mobile and make millions. Really addictive and came back for a few more goes!
Some velocity-based/combo based SFX modifiers might be nice? It felt like the rotation skewed the direction of the ball, although that may have been a visual trick?
Very neat this on an old idea! I like minimalist design (graphic and mechanic) and this game didn't disappoint. I enjoyed a lot playing. The only thing I didn't liked has been the slow difficulty curve. I would have preferred a more brutal game otherwise beginning feel like a farm.
Solid entry. Mouse is a little floaty but the music is great, gameplay is fun. title slide, and game over slide great. Even better if there where more colors, or if they changed while your score went up! Great Job!
Fun and polished! Well done. My only critique is that the mouse input was a bit unintuitive. It's not always clear when how much you need to move your mouse to keep the circle rotating in a certain direction.
Very awesome! I'm a huge sucker for minimalistic and simplistic graphics like that, combined with the soft ping of the ball and the very smooth control scheme this game makes for one of my LD favorites. Bookmarked!
Wow great gameplay... Sometime the ball get stuck into the bricks and behave strangely if you turn too fast but apart of that the collision engine works great.
Love these kinds of games! Well done! I included it in my Ludum Dare 28 compilation video series, if you'd like to take a look :) http://youtu.be/IHhkgdPuakc
Really fun and simple concept -- the score text and the background did not show for me, but I think I got a good feel for what the game was going for and had a lot of fun playing it.
In a way it may be fortunate that the score was not visible on my computer. If it were I could easily see this game becoming a thief of my time; I imagine I'd sit down for a quick play of it and before I know it realise the room is dark and I've lost an entire evening. The pleasant music and "tap" sound of the ball hitting a block, and the satisfaction of trapping the ball between two rings and trying to keep it under control as it bounced in a crazed fit between them, happily destroying blocks at a furious pace made this a joy to play.
If this game were expanded on with things like powerups and combos, a few different songs, a main menu, and a highscore board, I could see it easily becoming a hit. This is definitely something that should be made into a post competition version if you have the time and the will!
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Got up to 173 then I killed myself, wanted to see the ending :)
First mouse-controlled game that works better with a touchpad IMO.
I first watched the gameplay video and thought this would be way too hard, but I got 193 on my first playthrough :)
The graphics and sound are really fitting and the control couldnt be better in my opinion.
I would love to see a mobile version of this. It would be a really great game for short breaks.
Awesome work!
Awesome job! Really fluid game.
Seriously though, make a few tweaks and put this on the google play store. It's the perfect kind of game like that. Good job.
really good work!
My highscore is currently 143 =P
It took me a while to figure out how to control the game. Using the mouse kinda sucks. Maybe the arrow keys would be better?
Also, why it doesn't work on other browsers? It should work on Opera, at least, as it uses the same rendering engine as Chrome and the same Javascript engine (V8).
Some velocity-based/combo based SFX modifiers might be nice? It felt like the rotation skewed the direction of the ball, although that may have been a visual trick?
If you have time, please consider rating my game! I would really appreciate it :)
It's a lot polished and fun, I'm really amazed!
You took an old game and made something really great and new out of it!
Congrats! =D
In a way it may be fortunate that the score was not visible on my computer. If it were I could easily see this game becoming a thief of my time; I imagine I'd sit down for a quick play of it and before I know it realise the room is dark and I've lost an entire evening. The pleasant music and "tap" sound of the ball hitting a block, and the satisfaction of trapping the ball between two rings and trying to keep it under control as it bounced in a crazed fit between them, happily destroying blocks at a furious pace made this a joy to play.
If this game were expanded on with things like powerups and combos, a few different songs, a main menu, and a highscore board, I could see it easily becoming a hit. This is definitely something that should be made into a post competition version if you have the time and the will!
Overall really nice work!