Batteries Not Included

Batteries Not Included

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.21
coolness: 0.66
fun: 2.94
graphics: 3.20
humor: 2.41
innovation: 2.71
mood: 2.70
overall: 3.06
theme: 3.29
A puzzlely platformy roboty game, one where you have an incredible FOUR abilities to help you maneuver, with the slight flaw you can only hold ONE ability on your person... er... robot.

Move with WASD or the arrows keys.

Z/J to fire your weapon.

X/K to interact with objects.

C/L to drop your current ability.

You don't just choose one ability at a time, but can only HOLD one at a time, and must return to reobtain a discarded ability.

Note: I call the abilities MODULES, and they slightly change the appearance of your robot. They are color coded as -

Red: Sprint. Appears as an engine.

Blue: Double jump. Appears as a rocket jetpack.

Yellow: Float. Appears as small wings.

Green: Plasma rifle. Appears as a plasma rifle.

Hit Up midair to double jump. Double tap Left/Right to sprint (necessary to go up slopes). Hold Up to float.

Story: Rabit the robot was taking a casual stroll through an abandoned military complex when Rabit was suddenly, at no fault of his (or her?) own, hit with an intense plasma blast. His power circuit fired, and his machine was no longer able to support more than ONE of his awesome (and expensive) toys. He decides to search the facility for a new battery.

I set out to make this game for the Compo, but fell epicly short. I still followed the rules (other than the 48hour one), and all the artwork and coding are mine. The last two levels were designed by my brother, who has his own style.
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