Beachwood City

Overall★★★★★★★★★★3.13
Fun★★★★★★★★★★2.57
Innovation★★★★★★★★★★2.68
Theme★★★★★★★★★★2.05
Graphics★★★★★★★★★★3.26
Humor★★★★★★★★★★2.50
Mood★★★★★★★★★★2.35
Coolness★★★★★★★★★★45%
Beachwood City is:
* An RPG with characters and battles and jumping and everything!
* A little like Crackdown
* Stars a magical girl named Annie
* Annie can only have one sidekick at a time

Controls are WASD to move, mouse to look around, and space to jump. If the mouse isn't staying inside the window, try pressing ~.

Made in Unity.

Comments12

skysthelimit17 Dec 2013, 17:52
I couldn't work out what to do. Still, it was nice running around your city. Quite a lot of effort has obviously been put into building it.
pjchardt
pjchardt17 Dec 2013, 18:39
City is nice and I like the twist on defeating enemies. Camera controls can definitely use some easing in and out. Nice work.
Mase
Mase18 Dec 2013, 04:28
Good. Really nice environment. The story/gameplay was pretty basic but at least it was complete. I liked jumping around. . . would've been nice to climb or fly.
TeamQuadratic19 Dec 2013, 06:05
Maybe the only RPG I've played where your feet aren't glued to the ground :P
Erik Örjehag19 Dec 2013, 17:05
Very cool. The camera was way to sensitive though!
Jacques_le_lezard19 Dec 2013, 17:58
Nice work ! =) should work on camera and sound ;)
drkrunk
drkrunk19 Dec 2013, 23:56
This was neat, the character's animations were really smooth. Job well done.
Jgpicatoste
Jgpicatoste21 Dec 2013, 12:03
It's an amazing effort for 72 hours. The city felt alive even without NPCs running around. If you expand this, it could become great.
occash26 Dec 2013, 20:09
Good job, but it was so hard to control camera...
loxo4 Jan 2014, 15:46
I like the graphics, the animation and the fight system. Sadly there is no sound and the game is a bit short. It would be nice to see when you have picked something up. Because I was in the science building but didn't get the needed part the first time. I realized this only when I were back at the garage and received the same quest again to go to the science building. And maybe some signs to let the player know which building is in front of them, at first I thought the science building is some kind of power plant. Nonetheless it's a great start and with some work this game could be really good.
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