This was pretty interesting. Never really seen a mechanic like this before. I have yet to actually win at hide and seek. I'm sure I'll be back to try again!
Loving it, this is what makes LD cool! Your game has a completely new mechanic, with a really good and original implementation of the theme. 5 start Innovation from me!
Great idea! I got the idea of only having 1 dimension too, but I had no idea how that could be done in practice. This is excellent.
On the downside, it's extremely light on content, and a game like this *definitely* lacks immersion when there's no sound (footsteps, maybe bumping into things, maybe different ground surfaces). If you don't make a version of this with sound, some's gonna have to.. *ahem
The graphical style is quite nice too, strong and simple.
Overall, I'd say 4/5 due to lack of sound, but full score for innovation and theme!
This was my first jam, so I spent too much time on computing the projection and designing the visuals to hint things like rotational/linear acceleration and the wall-bumping flash. I do plan on going further with the idea next year.
This is a really interesting way to show the environment, even if its a bit confusing though :D But who never wanted to "see" 360° Really nice game :)
Wow. This concept was really incredible, really unlike anything I've seen before. The minimalistic graphics were just wonderful, the dialogue really helped to make the whole thing feel more human, and the gameplay itself was really interesting.
It seems as if you should expand on this idea further in a post-compo version. I'd really like to see what you come up with if you do.
J
Jiggawatt18 Dec 2013, 22:45
Oh, ain't this a clever proof-of-concept. Glad you already have plans for a post-LD version because this idea deserves to be taken further.
Very interesting. This is a unique way to approach the perception of light, something I've never thought much about before. It makes me very thankful I have 2D binocular vision.
Okay, played this twice, first time I may have skipped the dialog a bit and didn't understand a thing, second time was a big eureka moment though, daaamn that's cool! How the hell did you do this? :o
This is quite an interesting way to present a 3D place. It makes me wonder (due to this only representing stuff on the horizon) how things would be presented if it showed everything in a person's vision from top to bottom as well. I guess the representation, instead of being a ring would be a circle, where the centre of the circle is forward (instead of your current forward which is at the top of the ring). Hmm, interesting stuff. I've wondered how I'd go about making a blind game before... Well done!
Really cool concept, great job! I included this in part 19 of my Ludum Dare 28 Compilation video series, if you'd like to check it out! http://youtu.be/EG4kRkM_i_s
Interesting game concept. I like the idea, but it's very hard to image the objects in your head. The free run mode was very helpful to understand how things work. So it was no problem to win the hide & seek level. Would be interesting to have more levels, to see how hard the game can get.
Wow this is awesome, first time I've seen 1D depicted in any way in a game! There's definitely a lot of potential here. The game's short, but it does a great job at introducing the mechanic.
Like others have said, sound would be nice, but honestly I didn't feel like too much was missing without it (it held up well on its own).
Congrats! Really good concept and nice art style for it! I hope you continue working on it :)
R
Rustam28 Apr 2017, 05:46
On the anniversary of her death, he returned to the spot where she was attacked. http://gettorrenthere.blogspot.com The child must pick one of four pictures to fill the spot -- in this case, the correct answer is the adult chicken.
Comments39
It's nice to see that the code really computes and projects boxes from a 2D world.
I got the idea of only having 1 dimension too, but I had no idea how that could be done in practice. This is excellent.
On the downside, it's extremely light on content, and a game like this *definitely* lacks immersion when there's no sound (footsteps, maybe bumping into things, maybe different ground surfaces).
If you don't make a version of this with sound, some's gonna have to.. *ahem
The graphical style is quite nice too, strong and simple.
Overall, I'd say 4/5 due to lack of sound, but full score for innovation and theme!
I would have a bit more contents, but really fascinating game.
But who never wanted to "see" 360°
Really nice game :)
It seems as if you should expand on this idea further in a post-compo version. I'd really like to see what you come up with if you do.
Like others have said, sound would be nice, but honestly I didn't feel like too much was missing without it (it held up well on its own).
Would love to see more! Very innovative!
Totally missed this!
Hope voting still works!
Good job!