Chass

by anhhn1
This game is unfinished! Even some core features didn't make it in by submission time. Expect bugs and... not-so-great playability.

The idea was to mash up mechanics from chess and pacman. Your goal is to survive against a team of AI enemies while collecting all the coins on the level. You only get one piece, and that piece only gets one tile of movement per turn.

Controls: use one of either {U I O J L M , .} or {Q W E A D Z X C} for the 8 possible directions to move in.

Platform: HTML5, framework/library: craftyJS.

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(mini post mortem) This was my first solo gamejam. My philosophy going in was to use LD as a learning experience. Since I don't have much experience making games, I wanted to attempt a clone-style practice project featuring concepts I hadn't dealt with before. In this case, it was some form of AI as well as component/entity systems. However, I was also trying to learn multiple new platforms at the same time and it proved to be too much all at once for the time limit. I've submitted a crappy game this round, but at least it can be fixed up for OneGameAMonth and I'm better prepared for future gamejams.

screenshot

Comments2

chardish
chardish17 Dec 2013, 03:50
Wouldn't run in my browser. Loads to a blank board with no pieces. (Chrome, OS X)
TheSnide
TheSnide18 Dec 2013, 10:31
Nice & lean crossover (Works in FF)
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