
Chass
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
This game is unfinished! Even some core features didn't make it in by submission time. Expect bugs and... not-so-great playability.
The idea was to mash up mechanics from chess and pacman. Your goal is to survive against a team of AI enemies while collecting all the coins on the level. You only get one piece, and that piece only gets one tile of movement per turn.
Controls: use one of either {U I O J L M , .} or {Q W E A D Z X C} for the 8 possible directions to move in.
Platform: HTML5, framework/library: craftyJS.
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(mini post mortem) This was my first solo gamejam. My philosophy going in was to use LD as a learning experience. Since I don't have much experience making games, I wanted to attempt a clone-style practice project featuring concepts I hadn't dealt with before. In this case, it was some form of AI as well as component/entity systems. However, I was also trying to learn multiple new platforms at the same time and it proved to be too much all at once for the time limit. I've submitted a crappy game this round, but at least it can be fixed up for OneGameAMonth and I'm better prepared for future gamejams.
The idea was to mash up mechanics from chess and pacman. Your goal is to survive against a team of AI enemies while collecting all the coins on the level. You only get one piece, and that piece only gets one tile of movement per turn.
Controls: use one of either {U I O J L M , .} or {Q W E A D Z X C} for the 8 possible directions to move in.
Platform: HTML5, framework/library: craftyJS.
----
(mini post mortem) This was my first solo gamejam. My philosophy going in was to use LD as a learning experience. Since I don't have much experience making games, I wanted to attempt a clone-style practice project featuring concepts I hadn't dealt with before. In this case, it was some form of AI as well as component/entity systems. However, I was also trying to learn multiple new platforms at the same time and it proved to be too much all at once for the time limit. I've submitted a crappy game this round, but at least it can be fixed up for OneGameAMonth and I'm better prepared for future gamejams.