Beautiful graphics, cared for and highly detailed. This is probably due to my screen resolution because the character seems very small. Maybe I would have preferred rendering zoomed (x2 pixel), to better appreciate the pixel-art, and also for a more immersive feel. Although my suggestion could hinder the understanding of the dispersion chests ...
I like the simple yet addicting mechanic, I could easily see how this could be expanded! The last riddle... I found that it's a little too famous.. But this is a great game!
Nice graphic, the chestshuffling could have been removed and randomized. The chests didn't provide much benefit as the game was now. Nice riddle in the end.
I liked it, perhaps showing us what's in each chest for 1/2 a second/a second longer so we have a slightly better chance of knowing what we're going for would be nice. Since if you're low on health and you get a monster chest it's effectively a game over. Fortunately the penalty for a game over isn't too strict.
Really liked your take on the theme (being only able to open one chest). Would have loved to have some enemies to fight against (instead of the one that spawns when you pick the sword chest) though.
Comments17
love the art,music and almost the gameplay.
Good Luck !
This is probably due to my screen resolution because the character seems very small. Maybe I would have preferred rendering zoomed (x2 pixel), to better appreciate the pixel-art, and also for a more immersive feel. Although my suggestion could hinder the understanding of the dispersion chests ...
I could easily see how this could be expanded!
The last riddle... I found that it's a little too famous..
But this is a great game!