Ludum Dare #28compo
CORPSE EXPLOSION
For this Ludum Dare, my goals were:
- make something interesting with a game engine that isn't Unity
- not stress out a lot / have fun making a game
...and I say that I've succeeded on both counts! I learned rudimentary Flixel about a week before the compo started, and I've taken care of myself and got enough sleep during the compo.
I was really, really hoping that the theme would be "Death is Useful" - I've wanted to make a game around the corpse explosion mechanic for a while now. When I drew a (mostly) blank on "You Only Get One," I went with the "You Only Get One Button" idea, and figured I could work it into a game I was really excited about.
Corpse Explosion is exactly what you think it is; kill bad guys, and blow up the bad guys' bodies to kill more bad guys. It's got a necromancer, magic missiles, and wonderful corpse-popping meat-squishing giblet-slapping sound effects.
Thanks for playing!
- make something interesting with a game engine that isn't Unity
- not stress out a lot / have fun making a game
...and I say that I've succeeded on both counts! I learned rudimentary Flixel about a week before the compo started, and I've taken care of myself and got enough sleep during the compo.
I was really, really hoping that the theme would be "Death is Useful" - I've wanted to make a game around the corpse explosion mechanic for a while now. When I drew a (mostly) blank on "You Only Get One," I went with the "You Only Get One Button" idea, and figured I could work it into a game I was really excited about.
Corpse Explosion is exactly what you think it is; kill bad guys, and blow up the bad guys' bodies to kill more bad guys. It's got a necromancer, magic missiles, and wonderful corpse-popping meat-squishing giblet-slapping sound effects.
Thanks for playing!






Comments20
The title of this game fits it well. Nothing like some good ol corpse explosions.
Still, you kept to it, good job.
It might not fit the theme, but it's a blast to play !
- the AI is just setting x and y position to player's x and y
- the spawner is set to linear raise, so it might get a bit hard in the end
Anyway, I really enjoyed playing it :)