One Color. One Shape. One Objective. There can only be one. ---
Yeah, so I did this katamarish/highlanderish "game" saturday. I wish I had more disposition and willpower to make more levels (since I spent most of the time making things easier to design levels), but it turned out I really needed to rest this weekend.
I could've sent this as a compo since I didn't bend any rules, but I was really tired sunday and slept early :P
I love games with game mechanics in which you get bigger by getting smaller entities. Katamari is surely one. Osmos is another. But do not forget about Nozumou by Ikiki (http://www.youtube.com/watch?v=yGrRPFuQivI). Anyway, I really enjoy this entry. Congrats!
Nice puzzle platformer. Felt nice even with the limited graphic, and good ramping music. A reset button when you're halfway and fail would be nice though. :)
Cool implementation. I really like the way the instructions were written on the walls of each level, then exposed by the camera tracking the player.
It did feel like there wasn't a lot of player agency or puzzle solving in the game. It was just a matter of following the predetermined path each time as quickly as possible. The chess level was pretty difficult since the larger ball didn't jump high enough to clear the stairs. You sort of had to pound the space bar repeatedly and glitch the ball up the stairs.
Having the ball's controls oriented relative to the camera instead of the world took a bit of getting used to. I'm not sure what you could do there; maybe have the ball trace a rounded rectangle in the room instead of circle when moving left/right?
I wish the shrinking or pushing mechanics had been put to use after they were introduced. I'm betting you had some plans for them.
Nice job :)