Greetings, comrades! This is my Ludum Dare 28 entry for theme "You Only Get One". Diamond Warning is a shmup with only one... You guessed it... enemy! This is a fairly challenging bullet hell esque game inspired by one of my favourite shmups, Warning Forever. I hope this entry pleases everyone!
Dev info: Coded in Haxe, using HaxePunk and Nape. I didn't have the skills to do art, or time to further the graphics, so I just stuck with nape debug rendering. Approx EDIT*1401* lines of (ugly)code!
Cool little game. It pulls in quick, altough i had trouble controlling it in the beginning. I think the theme concern is very subtle and weak though. And background sohuld be just black i think, cause its getting hard to see after a while.
I like the game aesthetics, and how the enemy connect itself with other parts. Especially the inner circle with the main armor, connecting seamleesly through the line.
Nice minimalistic design - geometric shapes, the way you shoot bullets, animation of the enemy reconstruction. Simplistic but really, really enjoyable mechanics! Controls were weird at the beginning but ok when I got used to it. Only feedback of shooting and hitting enemy could be better - at the beginning I wasn't even sure if I hit enemy correctly.
The first enemy I thought "hah, easy" Then "oops, that actually is kinda hard" The third... "WHAT THE" haha, surprises are good! The debug rendering actually was very good, could stick with it.
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Good and responsive controls though, decent effects :)
Then "oops, that actually is kinda hard"
The third... "WHAT THE" haha, surprises are good!
The debug rendering actually was very good, could stick with it.