THIS GAME REQUIRES CONTROLLERS AND MULTIPLE PLAYERS Press Start to Join - Press "A" to Begin Left Stick to Move - "A" to Jump and Wall Jump "B" to throw your Dodgy Ball If you don't have a Dodgy Ball "B" will Dodge You can catch other balls when you Dodge You can only pick up other balls when they are white YOU ONLY GET ONE Dodgy Ball, but you can steal others! Get Hit 5 times and you are OUT
Programming, Art, and Design - Tyler Owen Music, SFX - Clark Aboud Additional Art - Spencer Owen We are members of Random Seed Games currently working on Lacuna Passage (www.randomseedgames.com).
I like the way you played with the theme. As for a small critique, I don't think you should be able to start the game with only one player. While playing two player, we kept accidentally doing that and it was a bit frustrating. Very cool game though. I'd be interested in playing more from you all.
@emmelineprufrock Yeah, the player select stuff was added in very last-minute. Overlooked that little detail. Would fixing that be qualified as a "bug fix" for competition rules? Or would it have to be listed as a post-compo version?
Very cool! I wanted to make a game like this as well some time :) I like how when you're aiming you can freeze in the air for a brief moment. It's also funny that you can hit yourself with your own ball.
Sorry, but no keyboard controls for this one. It wouldn't make sense with the analog aiming in the game. Holding a direction on the joystick directs where your ball is thrown. Please don't vote if you can't play. Thanks.
Played with 2 controllers, one Logitech and one Xbox 360 controller and they had different controls. No big deal but it was complicated figuring what to do in the beginning. After we managed to play, nice fast-paced multiplayer game. It has some nice potential. Music is good as well!
It's really frustrating to get hit by a really slow ball you thought you'd pickup and sometimes getting hit doesn't spawn an alarming enough visual response, and the counter is really small and it's not feasible to keep score while playing.
There's a bug sometimes that makes you "pick" more than one ball (so they're floating around you) but you only throw one. Making some balls dissappear from the match. It made a game of three be a one ball match.
@LordHellMaX Yeah, I only had xbox controllers to test with unfortunately. Glad you were able to play still.
@rico.albe You managed to point out most of the bugs/issues that I didn't have time to fix during the jam. I really do like the gameplay of this game though so I may come back and do a more polished release at some point. Thanks for your feedback.
Don't tell me you can't make keyboard controls. Just make fake 8 way movement (4 buttons). Maybe it's not comfortable for 4 players but you have to do it!!!
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Harsay30 Dec 2013, 23:22
Well I found PS2 controllers. I think the graphics should be better after 72 hours but it's a very playable game! I love it!
@Harsay Keyboards have a max number of keys that will respond to being pressed at the same time. Most keyboards max out at around 6 keys at one time (depending on which keys) so that would make it pretty much impossible to do more than 2 players on a keyboard (not to mention how uncomfortable it would be). I still think analog aiming (full 360 degree control) is important in a game like this. Even though Dodgy Ball is much simpler, try to imagine playing Smash Bros on a keyboard. Aiming attacks even in 8 directions wouldn't be precise enough I don't think.
The art was a result of trying to learn all the new 2D features of Unity while developing the game. I had never touched the sprite features or messed with the mechanim animation trees. That took longer than I thought.
Comments30
were in?
I really enjoyed this game, very fun!
It's really frustrating to get hit by a really slow ball you thought you'd pickup and sometimes getting hit doesn't spawn an alarming enough visual response, and the counter is really small and it's not feasible to keep score while playing.
There's a bug sometimes that makes you "pick" more than one ball (so they're floating around you) but you only throw one. Making some balls dissappear from the match. It made a game of three be a one ball match.
@rico.albe You managed to point out most of the bugs/issues that I didn't have time to fix during the jam. I really do like the gameplay of this game though so I may come back and do a more polished release at some point. Thanks for your feedback.
The art was a result of trying to learn all the new 2D features of Unity while developing the game. I had never touched the sprite features or messed with the mechanim animation trees. That took longer than I thought.