Combining the best of farming simulation and auto-dungeon crawlers I bring you Dungeon Farmer. Grow plants to produce resources, which you use to buy upgrades for your adventurer who in turn explores dungeons for you.
A fairly impressive little progression game, but it gets reasonably monotonous long before level ten. I quit at around level 4. Given how much of the game is waiting, it'd be nice if it didn't pause when it loses focus, and being able to loop-grow things would be nice too. Perhaps the monotony could have been broken up by introducing new mechanics and resources as you progress? I'm also not seeing the theme connection, myself
Thanks for the comments. The theme connection is in that you only have one of each of your equipment which you then upgrade. In addition when I planned it out you were going to start with only one seed, but I scrapped the seed mechanic completely as it was not adding anything and replaced it with infinite seeds which you level.
I really like these sort of games, love little time waster =) and for 48 hours I'm impressed. The design could use some help but otherwise I was really entertained.
I love the game. My only complain is the autopausing. I found myself wanting to read webpages, etc, when waiting for my plants and found myself losing time.
You could definitely expand this out if you had the time.
This game would benefit from a way to change how fast time progresses, as at times the game is about as fun as watching grass grow ;-)
A visual representation of the adventurer in the dungeon could have really made it more appealing. Plus from the music. Minus from not really working the theme. Congrats on finishing!
Pretty good game :) it had some original aspects to it and I just loved the little events like "you see the truth" or "you see everything"! The pacing might have been a tad too slow, though. It's monotenous to have to sit still, not doing anything if you have everthing upgraded but still need to clear 7 rooms.
Quite fun. Agree that you should be able to leave the page while the plants grow and that the theme should be more obvious but apart from that it was good. Why do you get HP when you upgrade your weapon though?
Simply game, but really fun. I didnt quite get the theme sadly. I enjoyed it and included it in my Ludum Dare 28 video compilation series, if you'd like to take a look :) http://youtu.be/sSLhI-W0qCg
Oh where to start. First off I will say this is an awesome game! I don't know how long I took but I beat it. After reading the other comments I too wondered where the theme was, then I though about it and found it hidden all over the place! 1 of each seed, 1 weapon, 1 shield, 1 armour, 1 ring (to rule them all ;)), one potion and one adventurer. Oh also 1 dungeon...with multiple levels :)
Here are some things I noticed while playing.
1. Once you max out your equipment or grow pod at certain times it still goes blue allowing you to click on it. Of course it does nothing. But I would think if I maxed out thing out it would stay black.
2. The adventurer scales faster than the monsters in the dungeon. The bosses are a different story. Some of those seem fine. I would say if you wanted to continue work on this game I'd try to tweak the over all balance of adventurer upgrades and monster stats.
3. This is just a minor nitpick, but after I had maxed out all my equipment and grow pods I was still able to find upgrades. You may want to add a check to make sure those don't come up if everything is already at max level.
I would really like to see you expand on this game and make a post compo version of it. You're really onto something here and I feel if you expanded and polished it some more you could put it up on one of the web portals and perhaps get some money for all your hard work! But for what you have done in 48 hours is quite amazing. Good Job!
Nice game, really reminds of some idle-games I've played. It would be great if the ressources harvested themselves and you only got to change the type though, because it takes a lot of clicks to harvest and plant more than 5 pods. Great job overall!
Anyways, where's the YOGO?