Dungeoneer
Overall★★★★★★★★★★3.07
Fun★★★★★★★★★★2.76
Innovation★★★★★★★★★★2.45
Theme★★★★★★★★★★2.57
Graphics★★★★★★★★★★2.38
Audio★★★★★★★★★★2.08
Humor★★★★★★★★★★1.88
Mood★★★★★★★★★★2.46
Coolness★★★★★★★★★★48%
Made in roughly 48 hours thanks to prior commitments by Dearon and Skas (with major props to Skas for doing the art)
Comments17
But I kind of got the hang of it, plus got a little luck, and together I got a score of 24!
I also found a monster that wasn't the wizard, one time. He was enormous and destroyed me, of course.
Btw you have some numbers (dices I guess?) being dumped in the console :) probably a leftover from the development.
Easel.js? We've used it last time at LD27, but now I've switched to Phaser (http://phaser.io) Give it a try, you'd like it!
Great game, addictive. It could use a lot of balancing but I'm sure that's due to time constraint. Good job!
Balance. 10HP doesn't give me much, but it gives me way more than 10 atk, which doesn't do anything for me. It doesn't help me kill things faster, it doesn't help me stay alive. I'd need at least, what, 20 or 30 more atk before it makes a difference? And since the rounds don't last very long, this never happens.
I think probes should give you a little more view of the surrounding rooms, or you should start with more probes.
You should have multiple floors, exiting once and then it's over meant I never wanted to exit.
Maybe a "ball of smoke" object that lets you exit a room without killing things. Alternatively, you could just make the probe do this.
Might I suggest using left/right to select enemies since you can't exit a room until they're all dead anyway?
Other than that, sound was effective, music would've been nice. Graphics were good.
Overall nice iteration on common mechanics. There were just a few things holding you back from a really fun game.