
Fish Go Blub
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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When playing Fish Go Blub you only get one button to control the character (hint: try rhythmically holding then releasing a key). You avoid obstacles and collect stars as you steer a fish around a series of increasingly challenging aquatic levels.
I used libgdx & eclipse, Paint.net, bfxr, Autotracker.py, Audacity, Gimp, and Caustics Generator
The typeface is 'Big Bottom Cartoon Normal' by Karen B. Jones
With more time I would have created a user-friendly level editor to publish along with the game, made a nicer transition between levels / when restarting, sourced better music (no offence to the people behind autotracker.py - it's a great tool, but ... yeah - the game cries out for better music), I'd re-do the fish animation from scratch, improve the collision detection code, make the rendering more efficient, add bubble particle effects and ambient sounds, add some variety to the grass and stone paving tiles, add floating lilies (just as eye-candy), and with a lot more time I would have made a longer series of levels with a less punishing learning curve! I'd also like to see the online high scores working on the Android and gwt releases.
Thanks for reading :)
P.S. A note to other theme voters: I had a lot of fun with this Ludum Dare - as always! But can we PLEASE try to avoid 'scope limiting' themes next time?! "Minimalism" (like "Minimalist" a few years before), "Tiny World", "10 Seconds", "You Only Get One" ... sure there are varied and interesting ways to interpret these themes, but nevertheless I feel the pattern is getting boring! Where are the themes like "gigantic" or "endless journey" or "decades go by" and so on? Or for that matter, where are the other 99% of themes which have nothing to do with scope? All of the 2013 themes have been 'little themes', we're like a stuck record! Maybe it's because people are scared that they will only be able to create a 'little game' over the course of the weekend? But that's sort of the point and there's no need to blunt the theme because of it! Anyway, I don't want to end on a downer; like I say Ludum Dare is always a lot of fun - it's a brilliant and engaging event with a great community behind it. Thanks everyone :D
I used libgdx & eclipse, Paint.net, bfxr, Autotracker.py, Audacity, Gimp, and Caustics Generator
The typeface is 'Big Bottom Cartoon Normal' by Karen B. Jones
With more time I would have created a user-friendly level editor to publish along with the game, made a nicer transition between levels / when restarting, sourced better music (no offence to the people behind autotracker.py - it's a great tool, but ... yeah - the game cries out for better music), I'd re-do the fish animation from scratch, improve the collision detection code, make the rendering more efficient, add bubble particle effects and ambient sounds, add some variety to the grass and stone paving tiles, add floating lilies (just as eye-candy), and with a lot more time I would have made a longer series of levels with a less punishing learning curve! I'd also like to see the online high scores working on the Android and gwt releases.
Thanks for reading :)
P.S. A note to other theme voters: I had a lot of fun with this Ludum Dare - as always! But can we PLEASE try to avoid 'scope limiting' themes next time?! "Minimalism" (like "Minimalist" a few years before), "Tiny World", "10 Seconds", "You Only Get One" ... sure there are varied and interesting ways to interpret these themes, but nevertheless I feel the pattern is getting boring! Where are the themes like "gigantic" or "endless journey" or "decades go by" and so on? Or for that matter, where are the other 99% of themes which have nothing to do with scope? All of the 2013 themes have been 'little themes', we're like a stuck record! Maybe it's because people are scared that they will only be able to create a 'little game' over the course of the weekend? But that's sort of the point and there's no need to blunt the theme because of it! Anyway, I don't want to end on a downer; like I say Ludum Dare is always a lot of fun - it's a brilliant and engaging event with a great community behind it. Thanks everyone :D