Ludum Dare #28compo
Fucking Run
(25/12) - Uploaded Post Jam version which fixes the buggyness of the movement and controls. This version also includes the necessary DLLs to run the game.
(05/01) - Updated the Post Jam version. Lot's of polish, functioning arrow and camera control.
//// WARNING ////
*Broken* *Unfinished* *Buggy* *Horrid*
Also requires Visual C++ 2013 Runtime (MSVCR120.dll)
http://www.microsoft.com/en-us/download/details.aspx?id=40784
Run around and fire particles in this prototype I made over the weekend. It's a very disappointed me submitting the game, but finishing it within the time frame just hasn't been possible for me.
The general idea of the game - which I will probably continue working with for a while after the compo - is that you run from some sort of impending doom that's coming for you, and if you don't run quick enough - you will die. As your only companion you have a single arrow at your disposal, which can be picked up after shooting it at something or anything.
Controls:
- Game:
Move - A & D
Jump - Space
Shoot particles:
Hold mouse to draw bow.
Release to fire.
- Level Editor:
1 2 3 4 5 6
Q W E R T Y U I O P F G H
Save - S
Move view - Arrows
Toggle Decoration - LShift
Toggle Overwrite - LCtrl
Left mouse to place tiles.
Right mouse to delete tiles.
Twitter: @BarrensZeppelin
GitHub: https://github.com/BarrensZeppelin
Here you'll be able to find my library which I use to provide SFML with tileset, particle and animation support.
(05/01) - Updated the Post Jam version. Lot's of polish, functioning arrow and camera control.
//// WARNING ////
*Broken* *Unfinished* *Buggy* *Horrid*
Also requires Visual C++ 2013 Runtime (MSVCR120.dll)
http://www.microsoft.com/en-us/download/details.aspx?id=40784
Run around and fire particles in this prototype I made over the weekend. It's a very disappointed me submitting the game, but finishing it within the time frame just hasn't been possible for me.
The general idea of the game - which I will probably continue working with for a while after the compo - is that you run from some sort of impending doom that's coming for you, and if you don't run quick enough - you will die. As your only companion you have a single arrow at your disposal, which can be picked up after shooting it at something or anything.
Controls:
- Game:
Move - A & D
Jump - Space
Shoot particles:
Hold mouse to draw bow.
Release to fire.
- Level Editor:
1 2 3 4 5 6
Q W E R T Y U I O P F G H
Save - S
Move view - Arrows
Toggle Decoration - LShift
Toggle Overwrite - LCtrl
Left mouse to place tiles.
Right mouse to delete tiles.
Twitter: @BarrensZeppelin
GitHub: https://github.com/BarrensZeppelin
Here you'll be able to find my library which I use to provide SFML with tileset, particle and animation support.
Comments17
jongtao16 Dec 2013, 08:23
I really wished it was a more complete game because it really felt as if there was impending doom.
joppiesaus16 Dec 2013, 09:35
Yeah, I needed to install the C++ Runtime...
I didn't really understand the game... the level editor broke, I couldn't play it without that, because you will get an empty level. You can pretty much say this entry is unfinished and broken. :(
I didn't really understand the game... the level editor broke, I couldn't play it without that, because you will get an empty level. You can pretty much say this entry is unfinished and broken. :(
BarrensZeppelin16 Dec 2013, 12:37
@joppiesaus You broke the level editor? o:
Even I haven't managed to do that. :/
save.txt contains the level, if it corrupts you probably won't be able to play. Just delete it and load up the level editor again.
Even I haven't managed to do that. :/
save.txt contains the level, if it corrupts you probably won't be able to play. Just delete it and load up the level editor again.
background_nose16 Dec 2013, 13:39
Yeah I'm missing a .dll too.
Tough luck for not finishing.
Tough luck for not finishing.
tommakesgames16 Dec 2013, 13:56
Doesn't run on Windows 7 64 bit. Error says, "Can't start because MSVCR120.dll is missing from your computer. Try reinstalling the program to fix this problem".
BarrensZeppelin16 Dec 2013, 14:02
@tommakesgames That's the Visual C++ 2013 Runtime ;)
MRvanderPants17 Dec 2013, 18:03
MSVCR120.dll missing. To bad, I was really looking forward to the level editor

archaeometrician18 Dec 2013, 04:59
Hey cool engine, you should continue it, it's a great start !

MrBlade18 Dec 2013, 18:00
I don't want to install DLLs to run a game; Why did you include a level editor without having a more finished game? From what I saw it looks cool!

PaperBlurt19 Dec 2013, 09:06
Yet again, an awesome title!
TheWhiteLlama19 Dec 2013, 13:16
MSVCR120.dll is missing :(
olafsworld9824 Dec 2013, 13:31
i dint like the fact that you named it that :(
BarrensZeppelin24 Dec 2013, 23:05
@olafsworld98 No you're right, it's a really bad title. But I was so frustrated with myself and the game that I didn't really care about its name, next LD you can expect something better. ;)
sam137325 Dec 2013, 17:32
Why would you not just include all of the needed dll's in the zip file?

Nelien25 Dec 2013, 19:13
It looks like a really good start; I guess it took quite a bit to write the things that people get for free if they use Unity or the like; next time you should be able to do those to do a finished game :)
BarrensZeppelin25 Dec 2013, 20:43
@sam1373 Recently moved from VS2008 -> VS2013, not used to people not having the required binaries. My error.
@Nelien Hehe, I love programming stuff from the ground up compared to using something like Unity or a premade engine, and it's not like I usually have trouble finishing games within the 48h time frame. There just happened to be a Christmas lunch this LD weekend which sucked up my second day of the jam, so that made it quite hard to finish something other than a quick prototype. ;D
@Nelien Hehe, I love programming stuff from the ground up compared to using something like Unity or a premade engine, and it's not like I usually have trouble finishing games within the 48h time frame. There just happened to be a Christmas lunch this LD weekend which sucked up my second day of the jam, so that made it quite hard to finish something other than a quick prototype. ;D






And yes, I needed to install Visual C++ 2013 Runtime (x86).
Screen shaking was nice though.