Fucking Run

Fucking Run

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.53
fun: 2.10
graphics: 2.05
innovation: 1.89
mood: 2.29
overall: 2.00
theme: 1.89
(25/12) - Uploaded Post Jam version which fixes the buggyness of the movement and controls. This version also includes the necessary DLLs to run the game.

(05/01) - Updated the Post Jam version. Lot's of polish, functioning arrow and camera control.

//// WARNING ////

*Broken* *Unfinished* *Buggy* *Horrid*

Also requires Visual C++ 2013 Runtime (MSVCR120.dll)

http://www.microsoft.com/en-us/download/details.aspx?id=40784

Run around and fire particles in this prototype I made over the weekend. It's a very disappointed me submitting the game, but finishing it within the time frame just hasn't been possible for me.

The general idea of the game - which I will probably continue working with for a while after the compo - is that you run from some sort of impending doom that's coming for you, and if you don't run quick enough - you will die. As your only companion you have a single arrow at your disposal, which can be picked up after shooting it at something or anything.

Controls:

- Game:

Move - A & D

Jump - Space

Shoot particles:

Hold mouse to draw bow.

Release to fire.

- Level Editor:

1 2 3 4 5 6

Q W E R T Y U I O P F G H

Save - S

Move view - Arrows

Toggle Decoration - LShift

Toggle Overwrite - LCtrl

Left mouse to place tiles.

Right mouse to delete tiles.

Twitter: @BarrensZeppelin

GitHub: https://github.com/BarrensZeppelin

Here you'll be able to find my library which I use to provide SFML with tileset, particle and animation support.
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