G.T.F.O.
About:
Your space ship is screwed. You need to get to the (choppa') escape pod. Jump over acid, activate levers, and open doors to progress! You only get one life.
Controls:
Movement - A & D
Jump - Space
Interact - W | E
Reset - R (Use when SPAAAAAAAAACCCCCEEEEE)
Contributors:
- Billy "Trinick" Fallon <Code>
- Devon "Kheyre" Chenard <Art - UI>
- Glenn "Packer" Bermingham <Art - Scenery, Sounds, Music>
- Johnny "Trigun" Patterson <Code>
- SolarFlare <Art - Character>
Your space ship is screwed. You need to get to the (choppa') escape pod. Jump over acid, activate levers, and open doors to progress! You only get one life.
Controls:
Movement - A & D
Jump - Space
Interact - W | E
Reset - R (Use when SPAAAAAAAAACCCCCEEEEE)
Contributors:
- Billy "Trinick" Fallon <Code>
- Devon "Kheyre" Chenard <Art - UI>
- Glenn "Packer" Bermingham <Art - Scenery, Sounds, Music>
- Johnny "Trigun" Patterson <Code>
- SolarFlare <Art - Character>




Comments17
On the (I think) third level there's a massive leap-of-faith moment. I hate leap-of-faiths.
The application of theme was more of a hindrance than interesting or innovative. I wound up mashing R when I was about to fall into the acid because I knew it would be faster than dying and going back to the main menu.
Audio was quite good; didn't become headache-worthy like some games.
Graphics are very well done. I do question why we can see space through the windows and not around the ship, though.
Overall, very nice. If there were more levels (with maybe a bit more jumping room) I would gladly play them.
Everything seems to run and work nice and smooth. Noticed no problems and it felt good. Graphics and sound style were pretty nice aswell.