Wow, my very first Ludum Dare game is done! It's a simple puzzle game where you have to break gems in order to level up, you can purchase a bomb or some TNT to help you clear the playing area. You can only hold one of the explosive types and can upgrade them once you have one(up to level 4).
The game is written in Java and uses LibGDX and Bfxr. You can play it on any computer that has the Java Runtime Environment installed.
Hope you guys have as much fun playing it as I had making it. :)
Yeah, I would imagine a mobile screen would be a bit better suited for this type of game. And probably binding it to a keyboard key instead of the mouse. Will probably implement it in the future. :)
This game is very addictive. I am a little bit upset that there is no puzzling mechanism with the colors (which are actually an indicator about the brick's HP) but I will play it again for sure.
Thanks for the feedback, yeah the biggest problem is that the game actually hurts you by playing it (well). I think I'd need to implement either binding the break key to a keyboard key or holding down the mouse button to break blocks as well as clicking on them.
Not bad! Sad that it involved so much clicking, though. I enjoyed finding blocks that were acting as linch-pins, taking them out, and then watching everything fall into place. I agree with comments above that the game would be better if we could hold down click to break (like in some other block breaking games I've played...), or if there was a key-binding.
Sorry about that! Is there any interest in this game? If there is, I can update it to support holding the mouse button and provide a separate download link with the updated version.
Nice game, good work! I'd like to see a menu screen - or at least for the game to be paused when it starts so you have a moment to take in the text. I also didn't make much use of the bombs at all (in fact I only used them on my second play through and even then it was just to test what they are / how they worked) - it would be nice to see the theme take a more central role. Great work overall - well done on finishing you first LD :)
Very nice concept, but the fun only last after so much hammering. One suggestion is to implement a combo system. Maybe destroying one colored block would destroy the other same-colored blocks that are touching that block? Or maybe add different sized blocks that take more hits to destroy them? You got something going there!
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