Gnome Hedge

by haveric
Overall★★★★★★★★★★3.07
Fun★★★★★★★★★★2.85
Innovation★★★★★★★★★★2.82
Theme★★★★★★★★★★2.90
Graphics★★★★★★★★★★2.46
Audio★★★★★★★★★★1.56
Humor★★★★★★★★★★2.44
Mood★★★★★★★★★★2.47
Coolness★★★★★★★★★★81%
*Note: A couple people have mentioned that spacebar doesn't work. I think what is happening is that the item can't be used where you are at. It will only consume an item if it is used correctly. (Example: Sword can only be used when facing an enemy)

Escape from the hedge maze and avoid the gnomes. You only get one of each item/powerup to help you escape.

Tested with Firefox and Chrome. Other browsers may work.

Comments25

Kruithne
Kruithne16 Dec 2013, 03:51
The space-bar does not appear to work, makes things rather hard!
Somfunambulist16 Dec 2013, 03:51
Pretty fun game! Has a real bomberman vibe, which I like.
Snail_Man16 Dec 2013, 03:52
I really liked the idea, but I think some mazes turned out impossible. The ladder was a very clever idea!
deathray
deathray16 Dec 2013, 03:55
That was a very fun little puzzler game! Good use of theme.
zconnelly13
zconnelly1316 Dec 2013, 04:15
Interesting game! Had a hard time figuring out how to work the controls but thought it was fun!
ENDESGA
ENDESGA16 Dec 2013, 04:41
Quite fun! Very cool :)
Masadow16 Dec 2013, 04:42
Nice entry !

Need some polishing maybe (smooth anims, sfx) but for a ludum, it's still great :)

Letting the auto repeat key lead to fall of the bushes :(

Overall, I really liked this ! You really have to make a plan to use your items in the right order. The fact that the map is generated at random make it replayable, that's great !
wespaugh16 Dec 2013, 04:45
Very much enjoyed! Doubly impressed if these maps were randomly generated.
Dynad
Dynad16 Dec 2013, 04:47
I can't use the space bar, ive tried 1 to 4 to select but I just can't attack.. kinda hardcore this way
mcgraw
mcgraw16 Dec 2013, 04:47
Clever / fun idea! Definitely getting a nice bomberman vibe! Great work!
madlee
madlee16 Dec 2013, 05:15
I like this, but I think I would have liked it more if it were turn based (i.e., the gnomes only move when you do). That, or if they moved a little bit slower. I got killed a few times just looking for the exit.
vinull
vinull16 Dec 2013, 05:26
Took a moment to get the hang of it, but once I did I really enjoyed it.
jillytot
jillytot16 Dec 2013, 06:22
I took a but to catch on, but it was fun after that.
BradleySmith
BradleySmith17 Dec 2013, 21:21
Quite enjoyed this, good work. I like that there's a ton of difficulties to choose from and the randomly generated mazes. Impressive for 48 hours. :)
veiadoida17 Dec 2013, 21:33
Fits the theme and it's well polished, but sometimes the level randomness doesn't give you a chance to think. For a 48h competition, it's really really great. Good job!
Phyyl20 Dec 2013, 05:53
fun game, only in normal and easy because the ohter levels don't appear to be solvable... unfortunatly because this is a good concept!
acp_ld20 Dec 2013, 05:56
well made, the professional looking menu and the game modes really give the game a polished feel

the ladder powerup to get on top of the maze is really original
Jerre
Jerre22 Dec 2013, 16:44
Nice concept, the difficulty of the randomly generated levels differed greatly.
Zuige
Zuige22 Dec 2013, 16:49
I had some issues with the controls on Chrome. SPACE didn't seem to always work. Otherwise the game seemed quite wonderful. :)
havericauthor22 Dec 2013, 17:49
@Zuige As I noted above, I'm pretty sure this is the intended functionality. It will only let you use items if they can be used where you are facing. (Such as using a sword in front of an enemy or using a ladder in front of a hedge) Otherwise, you would waste the one use items by hitting space right away.

If this is not the case, let me know the situation you are trying as it may be a bug.
foumart24 Dec 2013, 02:54
Great job for 48h!

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