Good idea but this gamw is way too difficult, I played 5 times and he died after 1 or 2 second. This game is perfect with levels, you should start very easy to introduce the player to the game world and mechanis, than increse the difficulty
Thanks for the feedback! Yeah about difficulty I was afraid of that ^^, but didn't even have time to make proper art and remplace those placeholder (intro) so not like I would be able to add that :p. My best try (after like 20-25 try) was 38.
Wow it was so hard! A better learning curve would be much appreciated :) I understand tho. I always get super pro at games that I develop because of the hours I spend developing them, and then don't realize how hard they are, haha.
I wasn't able to last more than a second at any point - I'd die the instant the little guy moved left or right. I liked what you were doing with the graphics in the cut scenes, but wasn't able to see anything beyond those first few seconds.
I really like the concept but the game itself was just too difficult. Maybe making the dude walk slower or adding a delay like someone else mentioned. I like the art and sfx though, and would really enjoy an easier version if you decide to continue working on this.
I just thought I would add to the "too hard" comments with saying literally as soon as he moved left or right he died for me. Haha. :P I actually don't know how people managed to last a few seconds. :P But I love the graphics and the sfx.
Really super difficult! You should have a larger delay between exposing the guy and him getting killed! Nice graphics and mechanic, though, well executed!
Comments24
Yeah about difficulty I was afraid of that ^^, but didn't even have time to make proper art and remplace those placeholder (intro) so not like I would be able to add that :p. My best try (after like 20-25 try) was 38.
I actually don't know how people managed to last a few seconds. :P
But I love the graphics and the sfx.
But it's too hsrd in my mind ( and I've using touchpad now :P )
I like this game ;-)