Isles of Solara

Isles of Solara

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.06
coolness: 0.91
fun: 3.87
graphics: 3.44
humor: 2.59
innovation: 3.63
mood: 3.49
overall: 3.90
theme: 3.08
Use the wind to sail the Isles of Solara. Look for an island for your people to settle on and prosper. Watch out for pirates, destroy them and their lairs! Once you settle on an island there's no going back, you only get one island! Oh and there's also dodgy poetry!

You win when your people grow to a population of 100.

Tips:

People on an island will collect food from any fields or deer, water from any spring/pond and wood from trees (to make houses). Each house supports 10 people. They build more houses when the population grows.

If your island is missing any a resource you should sail to another island, click 'Collect resource' and click on the field/spring/tree/deer. When you have enough sail back to your settlement flag and click 'Deliver resource'.

Made in pure Java code with my state machine design and using Simplex noise code originally by Ken Perlin. Game loop and bitmap classes based on code Notch used in previous LD comps. The audio system is based on the great Tinysound Java mixer. Code written in Eclipse Kepler, Graphics in PSP7, sound Audacity and BFXR.

It's a Java 7 runnable JAR file. No install, just run. The source files are included in the JAR. If you try to run it and get no window, check you have the latest Java runtime installed. No applet because I didn't have time. Have fun!
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