saw it on ng now.. i like this game very much, only 2 things i could say, 1st landing on planet is too precise action, its stupid to have to go all to beginning if you miss 3 degrees. 2nd there is a planet that i can see only white rectangles circling around, it doesnt look like circle :/ hard to land on that.
wow, this is really awesome! well done, amazing you could get so much done in such little time! the graphics are so cool and the game play is neat. overall i really like it, but hard to play on a trackpad :)
Good looking and well executed Elite-like game. Impressive for 48hrs. I'm not sure that only having one life added anything to the game, but then again, I still kept playing it more after each time I died to see how far I could progress.
When I docked on the red planet a pirate started attacking me. He couldn't do any damage but I could do damage to him. After a little while pirates started swarming me and respawning from the planet. I could farm money indefinitely.
It took me a while to understand it but your game is awesome! :) I can see there is so much work behind it... how did you manage to put everything together in less than 48hours? :D
It depends on how you look at 48h - it is actually equivalent 6 working days :)
The only hard part on AI was the autopilot that can take you to any destination successfully land on a planet and avoid collisions. Once you have that the rest is just a simple state-machine that is deciding what should be the next destination.
For each planet there are cached trading routes (where can I take the stock to earn on it) - these are randomly picked by traders who land on a planet.
Anything that lands on planet and has cargo automatically sells it.
Autopilot actions are more important than AI mission (that is to avoid collisions)
Piracy, mining, bounty-hunting, trading - it is everything similar action - what differs are just the destinations.
Then there are some little exceptions like - mining - is observing the asteroid for spawning anything - and then switch destination to the spawned thing. Observer if there is anything in cargo bay - if yes - switch destination to planet (autopilot will take authority over AI as soon as it gets in gravity range)
I know that's technically this is not very explanatory. But technically it is just a state-machine :)
This is a proper space roguelike! It takes some time to learn the mechanics, but I think is sooo deep! :p But only problem is that it's so easy to crash on planets! :\ I wasted so many ships this way!!!
This is one of the best games I seen yet! The graphics and artstyle are to die for; it is very fun to play; I absolutely love anything to do with space and gravity (not that being a physicist does anything)!
So much polished in 48 hours, I am impressed. Mechanics are good and overall it is well done but I found a little bit frustrating that you only got one life. Landing on a planet was not an issue for me. Trying to make your first income was hard thought. Good job.
Wow, this is one of the best LD games I've seen. I like how there are NPCs, how you can mine rock or become a pirate, and how there is an entire upgrade system. Stupendous job :D
Really dug this one. Great job on all fronts. Tutorial was really useful. Took a bit to get used to controls but the landing on planets mechanic made the initial cumbersome feel totally worth it. Excellent!
Really nice game! The mechanics and features are really addictive, and the whole thing seems very polished. Had to stop myself before I sunk a load of hours into it. Really good job.
X
X-0r18 Dec 2013, 11:26
Nice game! Loved the AI (they carried good selling resources, which helped to find some traderoutes for myself^^)
The combat-system isn't too great, since I never managed to evade enemy shots. My fights ended up with whoever had the better ship winning. But well... maybe that's just how it goes :)
Awesome space game! I like the deep mood of this game, and I'm pretty impressed with the content you put in a such little amount of time! Neat graphics and sfxs, excellent job! :D
Warning! Epicness limit exceeded! Really fun game. I was playing it for about an hour. It has a plenty of possibilities. AI? Pirate planets? Medical supplies those don't heal but cost a plenty? That's how do you make an epic game.
Mining seems poor. I didn't mine a lot, but those four pieces of stone don't make me want to mine. Do I get better goods from them as I progress? I should get, otherwise it's unprofitable. Also, I would like to see more information about ships. They have more stats than speed and amount of slots. What is space for? Slow motion? Then I don't want it to disable when I right-click.
I hope that you'll continue working on it. I expect you to make mining, trading and fighting equally profitable. Like, you get rare minerals from mining, you get a bounty when fighting pirates and some other cool stuff when being a pirate.
I love all the options for stuff to do. I found it too difficult to live the life of a pirate, and very difficult to navigate, but a lot of fun none the less. I think it would have in some ways been better without any mouse input. There's a lot of potential to this one, good work.
Space exploration at its best! It is somewhat amazing that you managed to create such a fun and complex space game in just 48h. Everything in your game is so polished and balanced and I liked the reference to Captain Jameson. Good job and keep up the good work!
This is really, really engaging and awesome. I was hooked on to it for so long. Needed saves so badly, but then again, one life, I guess. This concept can be expanded into something very big and story based!
Very nice Elite clone. Well done. Graphics and sounds are also very cool.
J
Jacques_le_lezard23 Dec 2013, 14:05
Huge potential =D I had some bugs (my spaceship were sometime unable to take collectables) but this is a really complete game (and whicj suits the theme!) Possible update that would be great : better sound and maybe multiplayer? =)
Very polished game. It's fun to play and good looking. Only with the stars seems something wrong. When the ship is moved, the stars pile up on the border of the screen.
Really cool game, amazing job man! Can't wait to see more progress on it! Where is the source though? Can't find it on your GitHub and I'd love to see what language and framework (if any) you used...
This entry really blew me away. Hard to believe so much could be made in just 48 hours. Very good entry Rez will be disappointed if its not in the top 20! 5 stars well done
Wow! Man your games rock! This is an amazing entry! I've also checked QbQbQb - a killer! Hotline Trail - too! Not to mention the music in all of them... Overall "speechless"!
Man, wow, what a surprising deep game! o_0 Really not sure what to say, it's a really wonderful jam game, maybe didn't fit the theme so well? Besides that, very amazing job!
Comments91
I wish I wasn't this sleep deprived so I could appreciate it more, though.
it really me of ascii sector, which i love dearly.
Great work!
Would love to play it again, I really liked the concept!
- Stock market
- Ship upgrades
- Mining
- Pirates
- Bounty hunters
- Even a planet landing mechanic!
Sounds like the feature list for a AAA game. How the hell did you do this in 48 hrs?
I stumbled upon this game while searching for other space games since I made one too, and I realised you really thought about the gameplay here!
Can't praise this enough!
The aesthetic is absolutely gorgeous, the sound is a perfect fit, and the gameplay is deep and engaging.
Extremely well done. I'm amazed you did something this great in two days.
I can see there is so much work behind it... how did you manage to put everything together in less than 48hours? :D
Oh, what about the AI? How does it work?
It depends on how you look at 48h - it is actually equivalent 6 working days :)
The only hard part on AI was the autopilot that can take you to any destination successfully land on a planet and avoid collisions. Once you have that the rest is just a simple state-machine that is deciding what should be the next destination.
For each planet there are cached trading routes (where can I take the stock to earn on it) - these are randomly picked by traders who land on a planet.
Anything that lands on planet and has cargo automatically sells it.
Autopilot actions are more important than AI mission (that is to avoid collisions)
Piracy, mining, bounty-hunting, trading - it is everything similar action - what differs are just the destinations.
Then there are some little exceptions like - mining - is observing the asteroid for spawning anything - and then switch destination to the spawned thing. Observer if there is anything in cargo bay - if yes - switch destination to planet (autopilot will take authority over AI as soon as it gets in gravity range)
I know that's technically this is not very explanatory. But technically it is just a state-machine :)
@CaptainKraft: yes I know - it happens - sometimes :| Also I should disable ability to shoot when you have landed.
This is a proper space roguelike! It takes some time to learn the mechanics, but I think is sooo deep! :p But only problem is that it's so easy to crash on planets! :\ I wasted so many ships this way!!!
http://www.ludumdare.com/compo/2013/12/17/my-top-six-ld28-games-so-far/
Congrats :)!
The combat-system isn't too great, since I never managed to evade enemy shots. My fights ended up with whoever had the better ship winning. But well... maybe that's just how it goes :)
Really fun game. I was playing it for about an hour. It has a plenty of possibilities. AI? Pirate planets? Medical supplies those don't heal but cost a plenty? That's how do you make an epic game.
Mining seems poor. I didn't mine a lot, but those four pieces of stone don't make me want to mine. Do I get better goods from them as I progress? I should get, otherwise it's unprofitable.
Also, I would like to see more information about ships. They have more stats than speed and amount of slots.
What is space for? Slow motion? Then I don't want it to disable when I right-click.
I hope that you'll continue working on it. I expect you to make mining, trading and fighting equally profitable. Like, you get rare minerals from mining, you get a bounty when fighting pirates and some other cool stuff when being a pirate.
I love the graphics! They're amazing! The feel and gameplay of it is awesome too :)
I'd love it if you could check out my game ;)
Polak potrafi, tyle powiem ;)
Mam szczera nadzieje ze wygrasz.
Hard to believe you manage to produce such a polished game in 48 hours. Keep up the great work.
Love the Elite references, but also you've given the docking it's own twist with the planet landing mechanic. (See also, Escape Velocity)
Stylishly designed so it looks great.
An impressive accomplishment for 48h.
Not sure I see the direct link with the theme though.
All my congratulations ;)
Possible update that would be great : better sound and maybe multiplayer? =)
Good job!
Some dates are past LD as I were adding tutorial and fixing crash bugs.
I've also checked QbQbQb - a killer! Hotline Trail - too!
Not to mention the music in all of them... Overall "speechless"!
Really not sure what to say, it's a really wonderful jam game, maybe didn't fit the theme so well?
Besides that, very amazing job!