Keyboard Crasher 2.5D

Keyboard Crasher 2.5D

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.24
First game! Great Time! Submitting at less than five minutes left!!

EDIT: Whew, I'm glad we can edit our submission notes... and that we have a submission hour!(should've read the rules more carefully) Anyways, this is my game. You, the teal cube, must avoid the enemy cubes and get to the victory cube. The game is isometric. You only have one moment to move, or else the game moves for you. In other words, every moment in the game, you have to repeatedly press the key of the direction you want to move in. You'll understand when you play it. Oh, and no holding down the arrow keys either. Let's just say right now, after the past day of rapid coding and testing this, my fingers are so tired, there's no way I could beat it. I have made sure it is technically beatable though.

If you find the game frustrating(as I do) and want to "save" your progress, you can modify the level_1.png file under "lib/levels/". Simply move the red pixel to the last place you were at.

The game is coded in Ruby with the Gosu game programming library and the chunky_png library for reading level data from png files.

I'll see what my options are for distributing mac and linux binaries and add them later. If you have ruby installed(1.8.7 might work but 1.9.3 is recommended) you can download the source and run it in place of LD28Takemikazuchi545.exe

Note: Edited Start_screen.png during submission hour to include instructions to press escape to start game.

Note2: Edited the lose_screen.png to have clearer instructions on what to do(text: "Protip: Maintain your direction by repeatedly pressing the directional keys". I believe this falls under the "typo bug" exemption as it doesn't change any features.
Found a bug?
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