Neat, though the positioning of the cannons was kind of weird. I was also frustrated by the delay of repositioning the cannon, but I suppose that's all part of the game. :)
Started off looking really off-theme, but once the theme finally showed it's face I was very pleasantly surprised.
I told myself I wouldn't give more than 1 star in innovation to anyone who did a one-weapon/one-life/one-bullet game, but this was a VERY creative and well executed take on one-weapon IMO.
I really liked how you incorporated the theme, really original. The clip at the beginning was also entertaining. However, the game lacked some form of music :( Solid effort nonetheless
It would have been nice to have some music, but other than that, a very nice game. Repositioning of cannons was a bit annoying and the game got very tough towards the end, good work though!
HS: 5850 ... I went negative a few times XD. Honestly though the mechanic where you have limited resources and have to move them accordingly based off where the threat is coming from is really fun (especially with multi-player). gj! ... I didnt like how I couldnt shoot straight up though. Add a [2] cannon maybe?
I think mouse aiming with keyboard movement would have been more fun to control. The controls and the repositioning lag frustrated me more than anything. I guess therein lies the challenge, to implement the theme in a way that opens up new gameplay options and adds to the genre rather than detract.
I did like the variety of enemy types. And the difficulty progression felt pretty good. Although a health bar / way to die would have been nice.
Really interesting take on this type of game. Really enjoyed the mechanic, although the asymmetrical slots for canon placement seemed awkward since enemies seemed to come from everywhere.
nice idea! my high score was 39255. was that red bullets or blood coming from the sea creatures? Overall was pretty fun, liked the different rowboats and see creatures trying to kill me.
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I told myself I wouldn't give more than 1 star in innovation to anyone who did a one-weapon/one-life/one-bullet game, but this was a VERY creative and well executed take on one-weapon IMO.
GM buddies!
I did like the variety of enemy types. And the difficulty progression felt pretty good. Although a health bar / way to die would have been nice.
Really funny!