Crew ===== Beennn: Programmer/Producer TonyIsTheGuy: Artist/Level Designer/ Ideas Guy
Controls ======== A: Move Character Left D: Move Character Right Space: Jump LMB: Fire Mouse: Aim
Description =========== This game was made for the purpose of Ludum Dare 28, the goal of the game is to kill as many ninjas as you can before you die, and ultimately get a high score.
We moved away from the original plan about 3 hours before this submission.
Software/Assets Used ============ Unity 3D Visual Studio Aseprite PhotoShop Dungeon Art Pack (Unity Asset Store)
Update ======
Enemies can now kill you if you're stopped by the right barrier.
Fun game, but I found a glitch: if you walk against the invisible barrier to the right of the map, enemies will stop following you and you can shoot at will.
I like shooting things :p but as already said, there's a glitch, il you walk against the invisible barrier, you can shoot everything without any risk :)
Enemy got stuck on a platform and started blipping and then I fell off a platform and the whole thing started glitching out. Wouldn't let me exit or anything (web version).
I think I broke the game.. I found that if i just kept running around under the platform to the far left i could shoot the ninjas from underneath the platform when the dropped down... i must have killed loads before they stopped spawning altogether.
On saying that the game was just too difficult without this blatent exploit.
I'll go with what people have already said, given the player stops to shoot it's very hard if you don't utilize an exploit to kill the enemies. A quick win condition/level reset upon completion would have tied this together.
Comments9
On saying that the game was just too difficult without this blatent exploit.