Moment of Interaction

by lockyy
Overall★★★★★★★★★★2.77
Fun★★★★★★★★★★2.48
Innovation★★★★★★★★★★3.55
Theme★★★★★★★★★★3.27
Graphics★★★★★★★★★★2.32
Mood★★★★★★★★★★2.65
Coolness★★★★★★★★★★39%
You Only Get One - Moment of Interaction

This 'game' only lets your interact with it's world once. When you place the first village.

From then on the simulation's rules handle the growing village.
The villagers will gather food, grain and building materials to increase their population and village size.
If you choose a bad location then they will die.

The simulation isn't perfect yet, well actually it's pretty far off from perfect. The balance on resource gathering is out of whack and world generation sometimes goes a bit haywire. The latter of which requires a restart. The former is just how it goes. I'll fix that as I continue with the simulation after LD ends.

A gallery of my progress through development is available here:
http://imgur.com/a/13k1R

If you want to run it from source you'll need to have python and pygame installed.
The game will run on any platform that pygame can be installed on.

Instructions:
Your villagers will need to gather three resources from their environment.
Grain, building materials and food.
Building materials are gathered from mountains and forests in the form of wood and stone. Food in the form of meat or fish from grasslands, and rivers/lakes. They gather grain from the farms they produce.
Once they expand they will also gather meat from pastures they construct.
You will need to choose a starting location that gives them a good selection of resources in their environment.

Controls:
n = regenerate world
y = confirm village start location
click = choose cell

Colour scheme:
Green = Grasslands
Dark Green = Forests
Blue = Rivers/Oceans/Lakes
Grey = Mountains
Red = Village cells
Yellow = Farms
White = Pastures

Comments17

Icoates16 Dec 2013, 04:31
This is very interesting to look at. Is there a way to find out the controls? It took me a bit to find them, but once I did, it was a very interesting simulation.
Lockyyauthor16 Dec 2013, 05:20
Ah sorry, the controls and colour scheme are in the readme. I'll put them in the description now.
ob6160
ob616016 Dec 2013, 18:35
Hah I love the concept but a tutorial would've been welcome :D
joppiesaus16 Dec 2013, 18:55
Wow! Really cool game! It's just interesting to look at, and that makes it fun. You don't really "play" it. I love it! Awesome game!
theholychicken16 Dec 2013, 19:53
Cool concept and great use of the theme!
The progress was rather slow though.
Warring factions fighting over the map would definitely make this awesome.
lincore
lincore16 Dec 2013, 19:56
This game reminds of how badly I wanna make a DF clone :~) As a programmer I can respect your effort, especially the terrain generation is neat.
For a game, I think the theme got a bit in the way of the gameplay, but as a pixelated terrarium it is awesome.
Flyinpig5
Flyinpig516 Dec 2013, 20:07
This is great, but it could do with some background music and maybe some more tiles, but "continue with the simulation after LD ends." so I'll let you off ;p

Oh and also, I don't know why but it crashes when I reach around 100 population.
Marcellus16 Dec 2013, 20:08
this looks great, but it's turning very slow after year 150 and totally freezes at year 200.
X-0r16 Dec 2013, 20:15
Nice thing to toy with. Seems to be some sort of "Idle Game" :P Checking back sometimes later - and the village is already huge ^_^ Good job!
pl0xz0rz20 Dec 2013, 13:44
I know these games are CPU-intensive, but this one runs way too slow. Otherwise, a cool game.
kibertoad
kibertoad21 Dec 2013, 22:36
not the first time I see similar ideas on ludum, and here it kinda bugs me that villagers don't seem to anything remotely interesting. I mean, it's mostly like a premise of One Hundred Years of Solitude, but all they seem to be doing is getting born and harvesting stuff. just once, it would be awesome for someone to get crazy and set the church on fire or something. but your name-generating thing is truly impressive.
supremefist
supremefist25 Dec 2013, 20:30
Nice one! It also got slow really quickly for me, though :(
themachinestarts31 Dec 2013, 04:08
Love the concept. Pretty cool to watch the village expand. As others mentioned it gets really slow after 175 years or so.
huhwhozat5 Jan 2014, 00:12
Interesting to watch, but progress throguh the years is pretty slow.
huhwhozat5 Jan 2014, 00:14
I should also note that it slows to the point of hanging when you get a lot of population chugging around.
shard123
shard1236 Jan 2014, 23:29
Cool idea and it was fun to watch it grow.

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