Mono's Cruise
Mc is a small Rpg with a pirate setting. It offers different items, enemies and Mono. A very special Pirate who never loses his spirit no matter how many dangers and bugs he has to face.
My first Project at all.
To restart after death you have to press x i think.
There should be a message in the empty room, but i guess the bugs caught me again.
My first Project at all.
To restart after death you have to press x i think.
There should be a message in the empty room, but i guess the bugs caught me again.
Comments10
Strangelander17 Dec 2013, 11:36
Some interesting ideas, but execution is lacking. Kudos on doing this all for web, though.
keksdev17 Dec 2013, 13:02
I liked the story of the protagonist. The graphics are basic but atmospheric. You got a lot of content and mechanics.
I am missing some indicator to show when the hook is ready again. Also I die pretty quick. Maybe you could fix the empty room after death problem so we do not have to wait for the intro to finish again?
Overall this is a great entry for Ludum Dare and I am excited to see your next project for LD29.
I am missing some indicator to show when the hook is ready again. Also I die pretty quick. Maybe you could fix the empty room after death problem so we do not have to wait for the intro to finish again?
Overall this is a great entry for Ludum Dare and I am excited to see your next project for LD29.
grimgraybeard17 Dec 2013, 14:46
Thx for the comments so far. I appreciate yout opninions and i edited the discription to show how to leave the room.
There were just to many bugs to fix them all, especially the music. But untill next time ill improve my coding.
There were just to many bugs to fix them all, especially the music. But untill next time ill improve my coding.
daredevildave17 Dec 2013, 15:16
This is a favourite, despite the buggy-ness and tedious wandering about/dying - managed to fit a lot into it and I love the art and crazy music!
ketzer18 Dec 2013, 12:31
good stuff: funny intro, smooth music, graphics and animations(especially the Clam!), explorative/combat gameplay and the hero itself and good amount of playable content.
bad stuff: goldcoins invisible on sand,textboxes of npc are map static, no hit-feedback made last boss impossible for me(not sure where he took damage) and the fact that i cant use my hook when i didnt collect the bird after shooting was quite annoying.
Overall great work for your 1st gamejam, keep it up!
bad stuff: goldcoins invisible on sand,textboxes of npc are map static, no hit-feedback made last boss impossible for me(not sure where he took damage) and the fact that i cant use my hook when i didnt collect the bird after shooting was quite annoying.
Overall great work for your 1st gamejam, keep it up!

Erkberg19 Dec 2013, 00:03
Great job for a first time! I love the exploration and the general concept. The humor really made me laugh and the game has a good amount of content already. Unofortunately, the bugs ruin it a little. Had to turn down the volume because of the intro-music-bug. Also, I couldn't finish the game, because after the guy gave me the pistol and I fired one shot, he didn't refill it. I therefor call him a traitor and make him walk the plank! Nontheless, I see a hell lot of potential here, keep up the good work!
Und[0]ne Devs19 Dec 2013, 23:36
Very nice job to be the first proyect! I like the character art, keep the good work!

xrm023 Dec 2013, 19:07
The initial "wall of text" is pretty boring. Can it be skipped?
van noctar31 Dec 2013, 02:17
Graphics are cool! Perfects 2D collisions! Good job!




After the long long opening I wound up on a beach, where the terrible opening theme kept playing along with a new, guitar melody. After whacking some crabs with my hook, I died and ended up in an empty room with no escape.
The music and imagery still haunt me.
Congratulations on finishing your first game! Its actually pretty impressive in its scope.