Monochrome

by anapff
Overall★★★★★★★★★★2.95
Fun★★★★★★★★★★2.65
Innovation★★★★★★★★★★3.42
Theme★★★★★★★★★★3.19
Graphics★★★★★★★★★★2.88
Audio★★★★★★★★★★3.13
Humor★★★★★★★★★★2.17
Mood★★★★★★★★★★2.81
Coolness★★★★★★★★★★77%
For my first ever Ludum Dare, I present Monochrome: a platformer where your world changes as you can only see and be in only one color at a time.

It was created in as3 with Flashpunk in FlashDevelop, and for content creation I used Ogmo Editor for levels, Inkscape and Photoshop for graphics, and sfxr and GarageBand for sound.

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Edit: Replaced Web link to play on browser.
Thanks guys for your feedback and nice comments, there's lots of good ideas to improve the game! :D

The getting stuck inside blocks was intentional (not on corners, sorry about those), I wanted the game to have that memorization side, associated with jump timings, maybe should have made it more obvious there, sorry.

You guys are totally right about there being a preview on the next color blocks, and I'll probably do that to improve it when I get the chance to continue to work on this after the compo!

Thanks again, hope you enjoyed Monochrome <3

Comments28

eskivor16 Dec 2013, 03:05
The game is easy to understand but very difficult to play, I didn't succes to go to the forth coloured bloc. It could be a better game with feedbacks of where the next bloc will be exactly. The music and the avatar are cool.
ParaPup16 Dec 2013, 04:17
This is amazing, The gravity could have been a little lower so I had time to reach the next platform but the ideas and concept is outstanding.
mcapraro
mcapraro16 Dec 2013, 04:48
great job with this, i really like the concept!
Zolmeister
Zolmeister16 Dec 2013, 05:02
Really solid game, and love the concept. (It's really hard!)
kbake16 Dec 2013, 06:48
I enjoyed playing! It was a relaxing environment despite the difficulty. My only concern is that I would get stuck on the walls if I happened to be at a ledge or block as the color changed. It wasn't a big deal but it did slow me down. Overall though, great job!
Suese
Suese16 Dec 2013, 07:12
The difficulty curve is a bit too high. There isn't really much indication what the next move is, so I found it came down to rote memorization. The colours were nice.
Steve [tacospice]
Steve [tacospice]16 Dec 2013, 09:25
Pretty nice, though rather difficult for reasons mentioned already.

Mostly that some feedback on where the next color blocks would help a great deal, and the physics need a little tweaking.

Also the spikes seem very unforgiving with regards to how close you can get to them before dying.

I like the background music a lot.
somepx16 Dec 2013, 10:01
Excellent concept - gameplay should be polished a little, still great fun! Player can get stuck during color 'transmutations' tho! ;)
granut100
granut10016 Dec 2013, 11:40
Good idea! My player moved a little to fast and got stuck in blocks occasionally.
skarab16 Dec 2013, 16:04
I like the concept, well done!
xrm0
xrm016 Dec 2013, 18:05
A bit difficult, nice graphics.
Cthulhu
Cthulhu16 Dec 2013, 21:43
Cool idea but it was really hard to play. Maybe enabling the collision (but still disabling rendering) for the other colors could help? good job
scottrick
scottrick17 Dec 2013, 19:45
Quite a good idea, but as others have said, very difficult
kidder17 Dec 2013, 19:46
Cute art. The idea was fairly interesting but the floatiness of the controls made it very difficult to execute on. Awesome job for your first LD!
PTSnoop
PTSnoop17 Dec 2013, 19:57
Nice interpretation of the theme. The platforming physics felt a little over-responsive, though - and the character had a tendency to keep moving when jumping, even if you'd taken your finger off the arrow key.
Dining Philosopher17 Dec 2013, 21:04
Nice game and concept! It was really hard, since the game is not very forgiving. ;) I frequently got stuck inside the walls. An indication where the next blocks will be would help a lot. Good work though!
Pixelulsar
Pixelulsar17 Dec 2013, 21:45
Interesting use of theme, only problem was getting stuck in walls when it changed.
murilo18 Dec 2013, 14:53
The gameplay is ok but kind of hard. Also the player takes too long to stop when jumping forward. The graphics and music are nice!
JohnnySix
JohnnySix19 Dec 2013, 00:21
Love the concept and the player art. Maybe some fade effect for the next colour in an 'easy' mode would be cool. I was too slow to get three platforms high. :p
syawqy
syawqy19 Dec 2013, 05:04
nice one, i found the 1-0.1 seconds made me panic, LOL.
IMO better not use 0.x seconds,
btw the audio fit well. great..
van noctar20 Dec 2013, 11:28
I like the concept, but i was blocked when the color changed!

An amelioration could be show in transparency the hidden block :)

However, funny game and good job!!
sclark39
sclark3921 Dec 2013, 21:13
I agree, this is very easy to understand and very difficult to play. It would be great if you could continue standing on a block through the color changes so you don't need to be midair on your way to a block you can't see when it changes. As is, it's more a game of memory. I also was able to get stuck (temporarily) within a platform. The music was nice. I'd also suggest making it more like a rhythm game so that the color swap can be anticipated a bit more easily (like the music beat levels in New Super Mario World).
ayame9joe
ayame9joe26 Dec 2013, 15:41
The idea is good, but still needs polish.
crazyrems
crazyrems3 Jan 2014, 10:37
It's a cool entry, needs good polish. I can't really handle the jump physics which is far too slow compared to the run speed.
SK16Games3 Jan 2014, 17:53
Very nice concept, good sounds and graphics, but it made me ragequit D:< Very good game, overall :D
cappelnord
cappelnord3 Jan 2014, 21:43
Awesome job for your first entry! I really liked the color changing mechanic. The controls were a little bit too sensitive for my taste. Also, the second level was not very engaging.
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