Ludum Dare #28compo
N . D
Help Jack find a valuable hidden treasure.
In level 3 and 4, to use the bombs press the 'R' key, but it's not totally functional.
Postcompo ver:
1) Fixed a bug in the double jump after release the rope
2) The camera is now restricted to the game area.
In level 3 and 4, to use the bombs press the 'R' key, but it's not totally functional.
Postcompo ver:
1) Fixed a bug in the double jump after release the rope
2) The camera is now restricted to the game area.
Comments23

davisan16 Dec 2013, 12:53
Thanks!
Initially the ropegun fired in-air, but I changed because of a bug. I'll fix this, I think this is permitted but the rules, right?.
Yes the levels are procedurally generated. I think I'll post a post-compo ver with an infinite mode. :D
Initially the ropegun fired in-air, but I changed because of a bug. I'll fix this, I think this is permitted but the rules, right?.
Yes the levels are procedurally generated. I think I'll post a post-compo ver with an infinite mode. :D
Venturelli17 Dec 2013, 17:23
Very playable entry, I love grappling hooks :D

DanielSnd17 Dec 2013, 22:00
Recorded my first impressions while playing it :)

davisan18 Dec 2013, 00:11
@Venturelli: Thanks!
@DanielSnd: Thanks for the feedback! I'll solve the issues in a postcompo ver. :D
@DanielSnd: Thanks for the feedback! I'll solve the issues in a postcompo ver. :D

stigmawall19 Dec 2013, 02:46
Nice game you have here, you fix the controls in the last build and the game changed a lot to me.
errorage19 Dec 2013, 14:42
I really like the setting, atmosphere, music and graphics.

Diptoman19 Dec 2013, 17:31
Okay if feel that this was really EXCELLENT. You set up a back-story about a whole different world, and designed those cool gfx and grappling hook in 48 hours! *applauds*
The soundtrack is top-notch. And the grappling hook, man that was a LOAD of fun! Most of the time I was travelling like spiderman, hanging from the ceiling xD
The with the backstory and music, you've created a really good feel to it. Simply amazing.
The soundtrack is top-notch. And the grappling hook, man that was a LOAD of fun! Most of the time I was travelling like spiderman, hanging from the ceiling xD
The with the backstory and music, you've created a really good feel to it. Simply amazing.
badlydrawnrod19 Dec 2013, 23:17
This has a good feel to it. The ropegun is a good way of getting around a level.
Several20 Dec 2013, 03:45
A nice mix of platforming abilities here. Just moving around (mixing the abilities) feels good at times. The limited visual range is kind of frustrating, though; it feels like you could zoom out 2-4x and have a more playable game.
The levels felt too randomly/arbitrarily arranged (among other things, seeing the pickups sitting above large stretches of lava more often than not seemed clumsy), but maybe zooming out would improve some of that. Might tweak the generative algorithm either way, aiming for more of a coherent or deliberate or at least player-conscious end result.
The graphics are a bit of a mix. Some things are quite pleasant (like the fog / smoke), while other things (like the lack of edging on the ground tiles, or the size ratios between blocks, player, and collectibles) seem crude.
I liked that my health refilled between rooms, but not that my bombs were apparently removed.
It's a great start. I'd like to check out the post-compo version later. For now, though: many other entries to examine.
The levels felt too randomly/arbitrarily arranged (among other things, seeing the pickups sitting above large stretches of lava more often than not seemed clumsy), but maybe zooming out would improve some of that. Might tweak the generative algorithm either way, aiming for more of a coherent or deliberate or at least player-conscious end result.
The graphics are a bit of a mix. Some things are quite pleasant (like the fog / smoke), while other things (like the lack of edging on the ground tiles, or the size ratios between blocks, player, and collectibles) seem crude.
I liked that my health refilled between rooms, but not that my bombs were apparently removed.
It's a great start. I'd like to check out the post-compo version later. For now, though: many other entries to examine.

Nichii20 Dec 2013, 14:47
Great game! But dayum, I hate the deceleration of the speed... I kept falling off :(
mtrc21 Dec 2013, 00:41
Wow, you got a lot implemented in a short space of time! Loved the mechanics.
Donutttt21 Dec 2013, 00:42
This is really well made. I love the rope swing mechanic. Awesome graphics and sound as well. Brilliant work, well done.
Bruno Massa21 Dec 2013, 14:41
parabens. ha problemas na jogabilidade, mas em geral eh bem legal. parabens mesmo!

davisan21 Dec 2013, 22:51
Thanks guys for the kind words and the feedback. :)
01rafael22 Dec 2013, 00:30
It was fun

porglezomp22 Dec 2013, 00:59
Looks really nice! I like the story and you art especially. Sometime though, the rope didn't behave like I wanted it to. (Maybe it doesn't work in midair or something, in any case... ) the rope felt inconsistent at times.

kcpunk66622 Dec 2013, 22:24
I didn't like the controls so much, but the story in the beginning was good and set a great mood.

BradleySmith23 Dec 2013, 21:39
Really impressive work for 48 hours! :)
thebrainfuse26 Dec 2013, 22:20
great moves and immersive level design!
Xanjos27 Dec 2013, 19:18
Pretty good game. I liked the use of the ropegun and the introduction screen at the beginning established a really nice mood.
Nikteddy925 Jan 2014, 13:51
One of the bet entries I tried! ;D
Well done!
Well done!

Ashedragon6 Jan 2014, 02:16
A rather enjoyable experience.





Mechanics are really cool but only thing is the ropegun doesn't fire in-air.
And am I hallucinating or are the levels procedurally generated?
I did get stuck in one level where the exit may have spawned in a disconnected chamber, but other than that it plays very well!