
Natives Are Restless
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
IMPORTANT: Please read this description BEFORE you start playing, because this game unfortunely lack of any kind of tutorial
Your goal in this game is to collect 25000 credits from minerals on dying planet. You have one week do it before planet explodes. You can collect credits from unearthed minerals. When you click them, collector will be dispatched, and it will automaticaly collect minerals. When minerals deplete, collector will recycle, and you get refund. This planet is inhabited by aggresive monsters. You can only defend by using turrents.
I have to admit, I failed to implement many features that I planed, so game is basicly unfinished, unbalanced and buggy as hell, but it's playable, so I decided to upload it anyway. Unfortunely, for some reason, I didn't managed to build web version of this game, but I'll add it soon.
Controls:
WSAD (or ZSQD for AZERTY owners) - Camera movement
1 - Turret building mode
2 - Turret selling mode
Left click (on minerals) - Dispatch collector
Your goal in this game is to collect 25000 credits from minerals on dying planet. You have one week do it before planet explodes. You can collect credits from unearthed minerals. When you click them, collector will be dispatched, and it will automaticaly collect minerals. When minerals deplete, collector will recycle, and you get refund. This planet is inhabited by aggresive monsters. You can only defend by using turrents.
I have to admit, I failed to implement many features that I planed, so game is basicly unfinished, unbalanced and buggy as hell, but it's playable, so I decided to upload it anyway. Unfortunely, for some reason, I didn't managed to build web version of this game, but I'll add it soon.
Controls:
WSAD (or ZSQD for AZERTY owners) - Camera movement
1 - Turret building mode
2 - Turret selling mode
Left click (on minerals) - Dispatch collector