Really liked the style. Didn't realise you could upgrade things until it was too late. Nice gameplay though. I did encounter a bug where I didn't die, instead my btc went into the minuses. Other than that, nice work.
Yeah, this is a strong entry! The way the circles melded was quite mesmerizing - I would have loved it to have a positive effect so I could have done it more intentionally. I played three times - the first time figuring out what I could do, and ending up with a score somewhere around -10,000. The third time, I almost broke even at -150.
Would have loved hotkeys for the powerups - both my hands were involved with dodging and shooting.
You've got an interesting feedback loop going on - the game is both ambient and terribly punishing. It reminds me a little bit like Dustforce (on Steam) - there's no lose condition, but the game grades you harshly. In this game its a little more frustrating because you want the upgrades and you can see them being taken away from you, but it's not bad. With a little tweaking to the base design, I think you could end up with a game that could really appeal to both casual and hardcore players.
The art style is pretty cool. The metaballs effect (which I assume is what this is) looks nice. Speed upgrade could be better, considering getting hit is such a big punishment. It's also kinda really hard to come out with a positive score in the end. ;_;
The graphics are awesome. The upgrading was a little hard though, I wish there was a keyboard shortcut for each one instead. This a very well-rounded and though out game, nice job.
The core game is really good, but the controls are really bad for people that don't have three hands. Also, the max speed upgrade doesn't even allow you to outrun enemies which makes it rather ineffective.
This is a very polished entry! :-) I love the meta-ball style! The only think I wished for is a mouse controller, since it's a little bit counter intuitive to rotate with keys in that way!
Overall I liked your game but it feeled a bit unbalanced with the low speed of movement. Also, controls were quite hard, already two hands on the keyboard, you need a third hand to upgrade.
Overall a nice game. Clean artstyle and good mechanics. The controls however did not really work for me. Switching between mouse and keyboard, I ended up trying not to spin at all to be able to use my right hand to buy upgrades. I suggest either adding hotkeys for the upgrades or using the mouse to spin.
Comments21
Would have loved hotkeys for the powerups - both my hands were involved with dodging and shooting.
You've got an interesting feedback loop going on - the game is both ambient and terribly punishing. It reminds me a little bit like Dustforce (on Steam) - there's no lose condition, but the game grades you harshly. In this game its a little more frustrating because you want the upgrades and you can see them being taken away from you, but it's not bad. With a little tweaking to the base design, I think you could end up with a game that could really appeal to both casual and hardcore players.
Nice work!
And for whatever reason the song reminded me of this: http://www.southparkstudios.com/clips/165193/what-what-in-the-butt
I don't really see how it ties in to the theme though.
And the music is awesomely upbeat! Very nice!
me: "I can power UP??!? @_@"
Powering up ensued. Agree with JoeProgram, some hotkeys would be pretty swank!
OH and sweet beats, yo.
I love the meta-ball style! The only think I wished for is a mouse controller, since it's a little bit counter intuitive to rotate with keys in that way!
ANyway, overall, good job ;)