Great style all round. Both graphical, audio and gameplay. Absolutely awesome game idea and execution.
Really frustratingly difficult though. And I would've changed it so you can keep typing from memory when the numbers have already scrolled out of view. That would be more interesting. I kept finding that I'm not making mistakes, but I just can't type the last two digits until the thing already leaves the screen.
Would be awesome if that memory typing was a feature. It would still be just as challenging. Just would add a bit.
Cool game! Very nice art, especially with that old printer!
G
G7016 Dec 2013, 19:35
Nice idea and very challenging, however it seemed to stop taking my input after the first number, so I get the first but it stops letting me type after that. I am on Chrome if it makes a difference, I tried both my keypad and the number keys along the top.
I am absolutely terrible at using the numpad to enter numbers, so this was insanely hard. It feels like it should ramp the numbers up in length for peeps starting with shorter numbers. Interestingly, it feels like a different take on of what I was attempting to do for this competition, and I think yours is better. =)
I couldn't last for 10 seconds, but I really enjoyed what I saw. The graphics definitely have a Paper Please vibe, and the amount of pressure put onto you makes this game both challenging and addictive. Great job! :D
I'm not familiar enough with the number keys to do this, but the feeling of weakness here coupled with the supporting aesthetic is really novel and probably memorable. I wouldn't want it any slower.
Hahah, I love this. Super hard because I don't have a number pad. It's like the typing games we'd play in Junior High. I think words would be more accessible than numbers. The design is fantastic, in one look you understand the scenario. COol!
19 seconds on hard mode :D! If you have to look at what you've typed, you're already dead. Haven't had to use those rapid-action number-pad skills in a long time... Have either of you had a soulless job in data entry in the recent past by any chance?
I made it to 1:55 after I remembered I had a keyboard with a number pad. OH MY GOD THE TENSION. I'm not sure I could've taken much more. Any kind of ticking or beeping sound effect probably would've done me in. Wow.
Love the artwork and the premise; this is the missing prequel minigame inside the Stanley Parable.
But oh my, the difficulty. Perhaps finding a much faster way to get the player back into the game (a la Super Hexagon) would help. Testing the game without using the number pad might give you a good gauge for an "easy" setting that's still challenging. This game could be great for numpad practice.
Ahh this was a little difficult, but my laptop doesn't have a num-pad so it was harder for me. I lasted only 19 seconds haha. Great job for making it so challenging!
Ok now I see how people feel when playing my entry... Unfortunately very unplayable with a laptop without numb lock (Additionally I suck at finding the numbers at the top of the keyboard fur sure...). Wait...there is a hard mode, too? Give me a sec, brb. ---- Ok. Even with a numblock impossible for me :D
But there is something about the style I really like. Cant even point at it.
An easy mode would have been nice, and maybe more time for typing the numbers in? I mean there is no reason to register a "mistake" if the numbers are out of screen still being busy at typing. I had them in my head and could have typed them in even if the new number would have appeared.
Nice idea well implemented. I like the printer sound. I only played it once since it has no big replay value and got to 1:16. I think I really don't want to do this job...
Comments52
Thanks for playing!
Really frustratingly difficult though. And I would've changed it so you can keep typing from memory when the numbers have already scrolled out of view. That would be more interesting. I kept finding that I'm not making mistakes, but I just can't type the last two digits until the thing already leaves the screen.
Would be awesome if that memory typing was a feature. It would still be just as challenging. Just would add a bit.
Easy to understand (the second time xD)
The game is... hard. Very hard. :p Even in non-hard mode hahh! :D
Great work!
I see comments about the audio, but I didn't hear any? Too bad.
I thought the speed was alright. I got to 3:48 the first time (numpad).
(Nice graphics but... not... my type of game :D)
@Norgg The programmer served 4 years hard time in a call centre
I made it to 1:55 after I remembered I had a keyboard with a number pad. OH MY GOD THE TENSION. I'm not sure I could've taken much more. Any kind of ticking or beeping sound effect probably would've done me in. Wow.
Love the artwork and the premise; this is the missing prequel minigame inside the Stanley Parable.
But oh my, the difficulty. Perhaps finding a much faster way to get the player back into the game (a la Super Hexagon) would help. Testing the game without using the number pad might give you a good gauge for an "easy" setting that's still challenging. This game could be great for numpad practice.
-mildmojo
But nice graphics and I like the idea
But there is something about the style I really like. Cant even point at it.
An easy mode would have been nice, and maybe more time for typing the numbers in? I mean there is no reason to register a "mistake" if the numbers are out of screen still being busy at typing. I had them in my head and could have typed them in even if the new number would have appeared.
Overall mood is great by the way!