.one. is a simple puzzle game. You only have one thing to do, choose the .one.
.one. is implemented in JavaScript using AngularJS and HTML5 Canvas for rendering. There are no graphics, but the sounds are generated with Bfxr.
This time I didn't have much time so the game is implemented in about six hours. The theme was not very inspiring to me. I came up with the looks first, and then while thinking of interesting rules, remembered the old Hunt the Wumpus game. The rules of .one. are similar to it. There is no end, it would be nice to add more interesting variation and not just expand the playing area.
I tested with my Android phone and it seems touchscreen doesn't quite work. If you can't pass the first level, try a desktop browser to see if it makes a difference.
I'll see later if I can patch the game to work at least on the tablets (it would be quite difficult to play with small screen size).
I like your screenshot, but I too wasnt sure how to play your game. I included this game in my Ludum Dare Compilation series, if you'd like to check it out :) http://youtu.be/0DcB_uEEmYE
I would be nice to see a full map after you complete/fail a level. Would have made it easier to figure out the rules initially. Love nice simple puzzle games.
I got to level 2, not sure what I did on level 1 to progress. On level 2 I managed to click on some blocks that disappeared and some that turned my color. There seems to be at least one death-block, but I'm not sure what to do with it because if I click so I only have my color blocks, remove the ones I can and I'm left with a single grey block. If I click it I die. If I don't nothing happens. In other words. I think you need to include clear instructions about the rules and strategies of the game. Otherwise it seemed like a nice puzzle, a bit reminiscent of minesweeper.
Interesting game concept. It took me a while to figure out how to play and managed to get to level 5, but I'm not entirely sure if I do everything the right way. So I think your game would really benefit from a tutorial.
It would have been nice to have instructions on how to play this game. Eventually, I think I got the idea. This plays like "Minesweeper." You click squares to find the pink squares that surround a secret red square which you DO NOT click. There are also light blue tiles that surround blue tiles. The blue tiles (imo) just resets the current level. I guess that's there to make life difficult.
Nice "Minesweeper" like game, but it needs more stuff to keep the fun. Another thing, find a way to keep the red square from being the only block at the beginning of each round.
The very first level with only one block is intended to be the tutorial. And the only instructions required are on the page itself. It's interesting to see how difficult the puzzle game became because of them :)
I admit it took me far too long to figure out what to do on the first level, seeing as held-down-clicks are uncommon in flash games. But once I figured out the mechanic, I really enjoyed the following levels. I think you did an astonishing job creating such a complete experience in just six hours! The graphics and sound are minimal but everything fits and is pleasant to look at and satisfactory to click on. Could do with more levels and better affordances for the player to understand what is going on, but overall a great, fun little game!
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I'll see later if I can patch the game to work at least on the tablets (it would be quite difficult to play with small screen size).
I just get a single square that makes an explosion noise and no feedback or anything. Perhaps it doesn't work on my machine?
Nice "Minesweeper" like game, but it needs more stuff to keep the fun. Another thing, find a way to keep the red square from being the only block at the beginning of each round.
The very first level with only one block is intended to be the tutorial. And the only instructions required are on the page itself. It's interesting to see how difficult the puzzle game became because of them :)