
One Hot Potato
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Here is our 4 way platformer/brawler "One Hot Potato".
The goal is to kill the other players before they get you. There is only one weapon, the potato.
If you hold onto it, it will deal more damage when you throw it, but it will start to get hot and damage you if you hold it for too long.
We have a full Client and server for network play, however the simulations running on server and client got out of sync far too quickly, so even though we got it to a functioning state, we most likely wont be putting up servers as the gameplay over the net is not up to scratch.
Select Local play, and then choose the player count, then you can alter between input and or if you want players to be controlled by the CPU
I cant wait to play this as a drinking game, local multiplayer really is great. If you dont have anyone round, you can always try battling against the cpu, not too smart but fun anyway.
We had a lot of fun making this, shame about the multiplayer over the net, but all in all we are pretty happy with the result :)
360 Controller support and probably other similar controllers that we dont have to test!
Controls:
A - Move Left
D - Move Right
Space - Jump
Mouse click and move, aim and fire the potato
Hold onto the potato for longer to heat it up for extra damage
Bindings for 360 controller:
Left thumbstick - movement
Right Trigger - fire potato
Right thumbstick - aim
Note: This is a multiplayer game!
Contributors:
Steve Maxim
Tom Wojciechowski
Oscar Stretton
Justin Shapcott
Coded in Java xD
Libraries used:
Libgdx
Spine
Kryonet
Kryo
Tiled
Universal Tween Engine
Attributes:
Font http://www.fontsquirrel.com/fonts/alfa-slab
Music "River Valley Breakdown" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/
The goal is to kill the other players before they get you. There is only one weapon, the potato.
If you hold onto it, it will deal more damage when you throw it, but it will start to get hot and damage you if you hold it for too long.
We have a full Client and server for network play, however the simulations running on server and client got out of sync far too quickly, so even though we got it to a functioning state, we most likely wont be putting up servers as the gameplay over the net is not up to scratch.
Select Local play, and then choose the player count, then you can alter between input and or if you want players to be controlled by the CPU
I cant wait to play this as a drinking game, local multiplayer really is great. If you dont have anyone round, you can always try battling against the cpu, not too smart but fun anyway.
We had a lot of fun making this, shame about the multiplayer over the net, but all in all we are pretty happy with the result :)
360 Controller support and probably other similar controllers that we dont have to test!
Controls:
A - Move Left
D - Move Right
Space - Jump
Mouse click and move, aim and fire the potato
Hold onto the potato for longer to heat it up for extra damage
Bindings for 360 controller:
Left thumbstick - movement
Right Trigger - fire potato
Right thumbstick - aim
Note: This is a multiplayer game!
Contributors:
Steve Maxim
Tom Wojciechowski
Oscar Stretton
Justin Shapcott
Coded in Java xD
Libraries used:
Libgdx
Spine
Kryonet
Kryo
Tiled
Universal Tween Engine
Attributes:
Font http://www.fontsquirrel.com/fonts/alfa-slab
Music "River Valley Breakdown" Kevin MacLeod (incompetech.com)
Licensed under Creative Commons: By Attribution 3.0
http://creativecommons.org/licenses/by/3.0/