Flash SWF, Windows EXE, and source code available. Windows version was broken earlier, but I think I fixed it. Haxe can do other platforms, so leave a comment if you really want it ported.
Made with HaxeFlixel, FlashDevelop, BFXR, Audacity, Musagi, and GIMP.
When running the windows version I get: "Uncaught exception - load.c(237) : Failed to load library : std.ndll". To run the swf version you need to manually specify to open it with a web browser. It might be easier for others if you upload the swf (without zip) so you can have a web version.
Thanks for all the feedback so far! I just tried the Windows version on another PC, and had similar issues, I'm gonna see if I can fix it. For me, the SWF opens up in Flash Player, not a browser window, although that will probably change depending on what you've got installed. I'll upload a non-zipped SWF too, if that works better.
I'm glad people like the challenge, I was worried it might be too difficult. Each level is really a puzzle (figure out the best starting location and route) and a challenge (steer the bullet), so if you're having trouble, try starting from a different location, or taking a different route. For the fourth level, I found that the easiest strategy is to start near the top-right, and wait for three of the guards to be standing in a line. Then shoot straight all the way through the building to kill them. When the bullet comes out the opposite side, steer it around the outside of the building to kill the fourth guard.
Let me know if you get the "secret" ending, it's quite a challenge!
Super slick, love the look and feel of it. Man I really wanna keep playing this game but its just too hard! Wish you could control the bullet with your mouse.
Wow, this entry is awesome. Despite the included screenshot and opening dialog, it took me forever to figure out I could curve the shot, haha. Excellent game from top to bottom. Graphics, audio, theme, fun... it's all there.
I got thrown off for a couple attempts as to what this ropey thing is doing, somehow it's some 'laser' curveshot thing. Nice pixel style and night theme to set the mood. Good music track. Nicely done, challenging and well put together.
This is very nice! I love the graphics! Clean and solid. Perhaps the controls could have been easier to use, but then again, that might make the game too easy! Nice job!
Very nice game, one of the best "you only get one" themes, nice colro scheme and pixel art, good gameplay! Really enjoyed this one, one of the best of this LP I've seen! Great work!
I really liked the colour pallete and the game idea was pretty good. I found it fun to play but got stuck rather quickly. The graphic style is supber, a really good job there.
Very very awesome!! One of the most well-executed entries I've played so far!
Where are the lamps though? I couldn't seem to find any on my second playthrough. *oh shit I just realized the lamps are the yellow headed guards that I didn't need to kill earlier... I swear they looked like guards wearing blue ties standing on two legs!! D:*
Wow, excellent stuff! Very polished, really like simplicity of the palette and chiptune music. It took a while to figure out what was going on, but once I got the bullet ricocheting off the walls, it added another dimension.
I found it a bit hard to control - never quite sure after a bouce which way was which. I also never got why some walls I went through while other walls that looked identical I bounced off of. All in all though, very neat little game and I got to round three before I had to give up!
I've been in a lot of LDs and I've played a lot of LD games and I have to say if any game every brought back the feeling of playing on the NES its this game! Simply wow! You did an outstanding job with this game. I don't think I would change anything.
Wow, the difficulty ramps up really fast! Once I got used to the controls it got a lot easier. Really attractive game that's got a nice muted color palette! Great job!
VERY hard, and it wasn't very apparent to me that I could move the helicopter! Also I was surprised that walls that I couldn't break into at certain speeds could be broken at faster speeds.
Still though I'm just being hard on you. The idea is great, fits the theme well and is fun too! Good job overall :)
J
joppiesaus29 Dec 2013, 16:02
Very polished. Cool idea, but it was hard. It took me a while to get it, but it when I had it, it was an awesome game! Awesome job.
Utterly brilliant and utterly difficult at the same time. Shot after shot it seemed like you switched up the controls on me. Like left was right and right was left. Also while you eventually got it, a little more distinction to help what was breakable and what was bounceable would be nice. Very neat idea!
Nice.. sometimes I'm really mad at myself when I don't read instructions.. but I figured that out and enjoyed this. Levels are hard but it's still fun :-)
Comments59
I'm glad people like the challenge, I was worried it might be too difficult. Each level is really a puzzle (figure out the best starting location and route) and a challenge (steer the bullet), so if you're having trouble, try starting from a different location, or taking a different route. For the fourth level, I found that the easiest strategy is to start near the top-right, and wait for three of the guards to be standing in a line. Then shoot straight all the way through the building to kill them. When the bullet comes out the opposite side, steer it around the outside of the building to kill the fourth guard.
Let me know if you get the "secret" ending, it's quite a challenge!
I think I fixed the Windows compiled version. Let me know if it's still broken.
Mechanic incredible. Its hard and sometimes I can't understand how it works but it very fun!
Where are the lamps though? I couldn't seem to find any on my second playthrough.
*oh shit I just realized the lamps are the yellow headed guards that I didn't need to kill earlier... I swear they looked like guards wearing blue ties standing on two legs!! D:*
Still though I'm just being hard on you. The idea is great, fits the theme well and is fun too! Good job overall :)
A little hard for me, still trying go through it lol.
I especially like how the objects shatter on hit :D