Only four playable levels, but it gives you an idea of the direction we wanted to head in. We're gonna keep working on it on our own so you may see a finalized non-competition version show up sometime after the voting.
That being said expect a Postmortem sometime tomorrow.
Try to make it to the door.
Controls Summary:
"A" : Go Left
"D" : Go Right
"W" : Interact (With doors or levers.)
"R" : Restart Level
"Escape" : Pause
"Space" : Jump (Careful... only ONE JUMP!)
Coding - Scipio Xaos (me)
Artwork and Sound - Malokia (My Brother)
This game was made completely in Java (no external libraries). The artwork was made in Paint.NET. The sound was made in FL Studio.
I really cannot say I enjoy this game. it's a nice concept, but it fails as a platformer due to the buggy collision detection with the moving platforms and the fact that you dont move with the platform, rather that you have to constantly move yourself in order not to fall off.
It had a good puzzle game idea, but lacked in the technical aspect to make it all work.
I LOVE the arm flailing animation. So funny. I also like that you can jump in air. It would have been nice if moving platforms carried you though, that made it a bit too difficult!
Yea, we ran out of time. We wanted to make the platforms move you, and intend to have it so when we finish the post-compo version. And it was the collision detection that took up most of our time and it still came out buggy. XD
Thanks for the comments, guys. Glad it's been enjoyed a little. :)
Cool idea! The music is quite nice and I like the jumping animation^^ Level 4 is too hard for me. Please don't be offended, but moving platforms, that don't move you while standing on it are really cruel... Thumbs up, for using pure Java :) In the pause menu you have written "Leertaste" instead of "space" ;) Ansonsten super Arbeit :)
"Leertaste"? Hmm. Quite interesting. Getting the name of a key using the Java keyCode methods yields translated names depending on what's the system language you're using... Heh heh. I agree, though. Those platforms are really annoying... And thanks. :)
I really love the animation and the midair jump XD
However, it's really hard and I actually haven't been able to finish stage 3 (the one with the switch) because... -Friction does not exist in this world, ergo you have to move while on the platforms! And they go so fast it's hard not to fall XD -The movement of the platforms is not really well timed and sometimes it's plain impossible to make the jump to get up, so you gotta move with the platform back and forth this the opportunity arises. -After you press the switch you can't get into the platform the first time. This makes the scene completely frustrating after a few tries XD
Yea, we didn't make it to friction sadly. Platform movement probably wasn't thought too much through by my bro. And that first switch is a little antagonizing.
That being said, a game-breaking bug was fixed that prevented you from even being able to finish the final level so hopefully you'll be able to beat this demo (almost typed demon :P ) now. :P
Definitely a cool idea. The last level was a little difficult though, and I basically skipped the 3rd one by falling down and doing an "air jump" - not sure if that was intended, but it's good that it's possible since succeeding by kind of breaking the rules is always satisfying. :P
Comments22
Maybe graphics are a bit simple and repeated.
It had a good puzzle game idea, but lacked in the technical aspect to make it all work.
It would have been nice if moving platforms carried you though, that made it a bit too difficult!
Thanks for the comments, guys. Glad it's been enjoyed a little. :)
The music is quite nice and I like the jumping animation^^
Level 4 is too hard for me. Please don't be offended, but moving platforms, that don't move you while standing on it are really cruel...
Thumbs up, for using pure Java :)
In the pause menu you have written "Leertaste" instead of "space" ;) Ansonsten super Arbeit :)
However, it's really hard and I actually haven't been able to finish stage 3 (the one with the switch) because...
-Friction does not exist in this world, ergo you have to move while on the platforms! And they go so fast it's hard not to fall XD
-The movement of the platforms is not really well timed and sometimes it's plain impossible to make the jump to get up, so you gotta move with the platform back and forth this the opportunity arises.
-After you press the switch you can't get into the platform the first time. This makes the scene completely frustrating after a few tries XD
That being said, a game-breaking bug was fixed that prevented you from even being able to finish the final level so hopefully you'll be able to beat this demo (almost typed demon :P ) now. :P