I didnt find this very funny but I don't know if it should be^^. But the game manages to make you feel like you are handycapped. Very nice job on that.
Controls are sluggish, but I believe this is somewhat the point :)? Difficulty progression was quite good, I liked how falling blocks are introduced right in the beginning. Some audio would have been nice.
[mandatory] I guess he is on his last leg. I really like your primitives based art style. The pacing is interesting requiring patience and precision. I wonder how this guy happened to find himself in a dungeon with one leg anyways? ... I think you should rename this game "Last Leg".
The length was about perfect for an LD entry. Long enough to get a feel for it, short enough to play quickly and rate other games. Good level design and progression.
A little bit of sound would have gone a long way, and it would have been nice to turn "attack OR jump OR move, you only get one" from a frustrating limitation into "just part of the game".
Looks very promising, love the falling blocks. I couldn't jump in a direction which means I haven't been able to cross the gap, maybe check your keydown and events and for setting up and right/left to true at the same time or something (I had this problem before).
The black skeleton was really difficult - up to that point, it had been about preplanning your motions pretty meticulously, but once that was replaced with a challenge of reaction time with so much delay on the controls, the difficulty curve turned vertical. Cool concept - the controls definitely make you feel physically disabled.
i thought this was a really cool take on the theme. it was funny without even trying to be, which i really liked.
the level where there are two caged monsters could have been designed a bit differently. i was able to kill the monster on the left through the bars before flipping the switch.
Comments33
Simple graphics but they do the trick.
A little bit of sound would have gone a long way, and it would have been nice to turn "attack OR jump OR move, you only get one" from a frustrating limitation into "just part of the game".
Well done!
the level where there are two caged monsters could have been designed a bit differently. i was able to kill the monster on the left through the bars before flipping the switch.
overall great entry!
Good humor and fun! I like it! :D
i feel bad for laughing ^ v ^