
One Pickup One Spell - LD28
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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My first LD entry ever!
Timelapse! : http://www.youtube.com/watch?v=NiBr6paBwJc
It turned out quite well. I used LibGDX for development, paint.net for graphics and FLStudio + http://www.bfxr.net/ for music and sound effects.
Source is also available on Github (https://github.com/ocirne23/LD28Game), PC version works really well, android has quite bad controls because its hard to have accurate single shot + free movement on touch devices. I used the tilt for movement and touch for shooting.
There are 4 different spells/powerups each with different effects. The AI turned out quite well for a LD game, though i wouldn't want people to look at that code xD..
It does run at a beautiful 6000 fps with vsync disabled though, feel free to use some rediculous settings like 250 map size, 1 enemy density, 800 spell drops, and still be at 300 fps.
Maps are randomly generated with a seed, and a lot of settings are configurable in the menu.
Had plenty of sleep and time left, so I'd say this was definitely a success!
Timelapse! : http://www.youtube.com/watch?v=NiBr6paBwJc
It turned out quite well. I used LibGDX for development, paint.net for graphics and FLStudio + http://www.bfxr.net/ for music and sound effects.
Source is also available on Github (https://github.com/ocirne23/LD28Game), PC version works really well, android has quite bad controls because its hard to have accurate single shot + free movement on touch devices. I used the tilt for movement and touch for shooting.
There are 4 different spells/powerups each with different effects. The AI turned out quite well for a LD game, though i wouldn't want people to look at that code xD..
It does run at a beautiful 6000 fps with vsync disabled though, feel free to use some rediculous settings like 250 map size, 1 enemy density, 800 spell drops, and still be at 300 fps.
Maps are randomly generated with a seed, and a lot of settings are configurable in the menu.
Had plenty of sleep and time left, so I'd say this was definitely a success!