One Spell at a Time

One Spell at a Time

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.38
coolness: 0.45
fun: 2.29
graphics: 2.75
innovation: 2.67
mood: 2.63
overall: 2.67
theme: 2.83
Controls: WASD for movement.

X to pickup/switch spells.

E casts the current spell at the target under the mouse.

G uses stairs.

One of the first place my mind went with this theme were roguelikes - their permadeath inherently gets at the idea that you only have one shot to get things right, and if you don't then you are starting over.

Since the design was necessarily simplified from most roguelikes, I added two other 'only get one' portions to keep some urgency/intensity - You only get one minute per floor, and you only get to carry one spell at a time.

The game is in javascript, entirely from scratch (other than a tiny tiny bit of requirejs and jquery, but those are irrelevant to the game parts).

And now should be live on the attached link! ... Hopefully my last set of notes didn't go away *sigh* (It did. Argh).

Anyway, as this was my first Ludum Dare my goal was mostly to finish. I'm not sure if I did - it's a working entry, but there's SO MUCH MORE I would have done with more time. But I have a feeling that if that's the criteria for finishing, nobody did...
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