One Wall

by job_
Overall★★★★★★★★★★2.51
Fun★★★★★★★★★★2.63
Innovation★★★★★★★★★★2.25
Theme★★★★★★★★★★2.22
Graphics★★★★★★★★★★1.71
Audio★★★★★★★★★★1.19
Humor★★★★★★★★★★2.08
Mood★★★★★★★★★★2.10
Coolness★★★★★★★★★★85%
NOTE: You need the XNA Framework for this!
One Wall! A game where you have only got one wall, and you have to survive as long as possible the horde of... (I don't know how it's called)

Controls:
- Mouse to point and shoot
- A & D to move up and down(which is useless but fun)

I'd like your opinions!
Have fun!

Timelapse(short): http://www.youtube.com/watch?v=BEzpa9GKbSc
Timelapse(long) : http://www.youtube.com/watch?v=pJOX0qBJMPk
Beta1 build : http://function1.nl/ld/LD28/LD28_OneWall_BETA1.zip
Beta2 build : http://function1.nl/ld/LD28/LD28_OneWall_BETA2.zip

Tools used:
- MSPaint & RealWorld paint
- Microsoft Visual Studio 2010
- Chronolapse for timelapse
- The Microsoft XNA Framework (C#)
- My cat

Comments27

ambi16 Dec 2013, 09:42
It's quite difficult. Reminds me of Cookie Clicker for some reason. The idea is good, the implementation could use some polish (and audio).
bodsey
bodsey16 Dec 2013, 10:17
The first big wall falls really really fast !
mortl832416 Dec 2013, 10:17
It's awesome for such a small game. Managed to buy one of those guys to shoot with me, but keep missing the cars.
milugames16 Dec 2013, 10:18
Surprisingly challenging. Pretty good overall. Could of course use a bit of polish and would have wanted more theme orientation somehow. But the one wall thing worked aswell. The wall was gone pretty fast though.

The file size was a lovely change from downloading 10MB a piece games here.
stephan_h16 Dec 2013, 10:28
I liked your entry.

But here is some critique:
- Do not quit the game on Escape without asking.
- Movement in horizontal direction would have been nice, even if it would have had no impact on gameplay.
- Some basic audio would have been nice.
- Gameplay progression worked rather well.
joppiesaus16 Dec 2013, 15:35
Yeah... it needed indeed some polishing, and sounds! I'd wish some new upgrades and stuff, and better gameplay. But next time better! Thanks for the opionions! :D
alvarop16 Dec 2013, 15:42
Difficult and the graphics put me off a bit. I feel like it could work better if it had better graphics. It was fun, still!
mruno16 Dec 2013, 16:45
Fun, difficult but repetitive. I think the cars go too fast :p
jsjwooowooo
jsjwooowooo16 Dec 2013, 16:47
Very tough, my clicker finger got super tired, could use an autofire perhaps.
MRvanderPants16 Dec 2013, 17:41
A tip I want to give you is adding some simple hit animations. A simple white frame and 2px knockback give a more solid feel to your bullet hits. Liked the game a lot!
TobiasNL16 Dec 2013, 18:30
I really like the wall placing. The game misses overall polish, but it's pretty solid for 48 hours. A bit repetitve though! However, good job.
StMatn17 Dec 2013, 19:00
Really difficult, but challenging. I thought "Lol, this car drove right past me" then I saw the game over screen :D
The upgrades could be a little bit cheaper, to see progress faster.
All in all nice work
01rafael17 Dec 2013, 19:03
where the web wersion? Cool graphics!
Super Hamster
Super Hamster17 Dec 2013, 23:55
The game was fun and I played it for quite a while over and over again because it was really difficult at first. Once I got the hang of it it was good though. The only big problem I saw was the lag. The farther I got in the game, the laggier the game got when I shot. But it was still very fun. Also, I fixed the link to my game so if you could try it, that would be awesome. Thanks!
joppiesaus18 Dec 2013, 08:01
Super Hamster, you're right indeed! The lag and the difficulty is the biggest problem of the game. I may do a post-compo, with more stuff, better balancing and polishing, if people like it. Also, your game is fun too!
and 01rafael, the framework, XNA, doesn't support web. :(
glovecat
glovecat18 Dec 2013, 20:09
It's difficult, but I like it. The store is a good addition :)
Kohijin
Kohijin19 Dec 2013, 09:28
interesting, but i would have made the wall a bit more durable since it's what the whole idea seems to be based on. i also kind of expected the cars to explode and kill the enemies in its blast radius, but that's probably just me ;)
Und[0]ne Devs19 Dec 2013, 22:14
Difficult and fun game, nice job! ;)
Zephyr Raine22 Dec 2013, 19:27
Cars are pain in the ass, but game is good overall!
Vladp99522 Dec 2013, 23:20
Fun small game. Got to the point where shooting caused my fps to drop like a stone, and from your source I can tell it's because each bullet check collusion with each enemy, and you spawn all the enemies right at the start so it gets heave to check all this collisions on the farther waves, try making a counter for how many more enemies you should spawn and decrease it with time, not all at once (you can't see the enemies anyway..)
joppiesaus25 Dec 2013, 14:23
@Vladp995
I figured the same out! I should have coded it different like you said. However, in the collision code I have this piece:
if (pos.X <= 0 - tex.Width) continue;

That means I tell your computer that if the enemy is not visible(the X-axis is out of screen) the computer should skip that.
Which didn't fix any lag sadly. I figured that later out, I didn't had time in the compo. Thanks for the feedback thought! :D
somepx26 Dec 2013, 09:27
A fun little entry! My wall was smashed in a few minutes :P
BluShine
BluShine29 Dec 2013, 12:18
My wall fell quite fast when the cars started coming, but I was surprised when that didn't end the game. Income felt quite slow, especially at the start, I would have liked to have some cheaper upgrades. I wasn't quite sure what bases did, even after I bought one. But it was pretty fun anyways.
joppiesaus29 Dec 2013, 15:58
BluShine, the goal of the game is... keep the enemys as long as possible away from the right-hand side of your screen. A base will block them, it's a sort of wall, but then stronger.
I made some mistakes indeed you mentioned there. I had to balance it more.
commanderstitch
commanderstitch29 Dec 2013, 21:26
nice in the sense you got many things implemented so quickly in the time alloted. I wish it had sounds!! :D
Jeremias
Jeremias5 Jan 2014, 14:40
A solid game. Did you considered to lower the prices respectively the money output so the player can experience a faster/earlier progression?
joppiesaus5 Jan 2014, 16:55
Jeremias, I didn't really do that in the competition :P I realized that afterwards, but I didn't release a post-compo.

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