Onions Only Chance

Overall★★★★★★★★★★2.69
Fun★★★★★★★★★★2.54
Innovation★★★★★★★★★★2.95
Theme★★★★★★★★★★2.59
Graphics★★★★★★★★★★2.51
Audio★★★★★★★★★★2.55
Humor★★★★★★★★★★3.03
Mood★★★★★★★★★★2.71
Coolness★★★★★★★★★★85%
This game is about an onion who doesn't want to get eaten by Mad Blue, the protagonist's only chance is to fall and hope he's going to fly.

My Idea was to create one super fly/jump, and the game is build around that only moment where the onion gets to fly and reach a safe point, far from Mad Blue's teeth. I implemented the core mechanic based on a Quick Time Event idea, a la God of War.

The game is very hard, so read this carefully and also take some seconds to see the the tutorial screen inside the game. The same screen is also as an screenshot on this page (last screenshot).

TUTORIAL:
1) Move the player with left and right arrow key, I suggest using right arrow as soon as you see MadBlue ;)

2) On the quick time event, press the respectively arrow key at the moment the circle close/touches the button icon, when the button can be pressed, it will become white, watch it carefully.

Please, leave your feedback about your experience, and perhaps your best score.

thank you!

Comments24

ParaPup16 Dec 2013, 10:43
At first I didn't know what I was doing but then once I realised what I'm spose to be doing it became a world of endless fun.
quill18
quill1816 Dec 2013, 14:29
I'm terrible at rhythm games, so I found this to be rather unforgiving to play. The concept is cool though, and I like your art/sound design!
Tonasz16 Dec 2013, 17:43
This game isn't lenient at all. This fact + yours highscore to beat kept me hitting "retry" many times. I wish there was some kind of beeing able to miss sometimes and keep going but on the other hand... this would ruin the whole, funny and a bit abstract concept :)
I appreciate the way you implement hit-circles, it turned out as good feedback for rhytm-based game.
oskardevelopment16 Dec 2013, 18:08
A very interesting game, both being quite fun with some humour feelings with the Mad Blue but also adding the rythm game to it. Thanks for making the game and trying to play mine (even if you had a bug I don't understand) wish you good luck!
joserodolfofreitas
joserodolfofreitasauthor16 Dec 2013, 18:17
You are right @Tonasz, it should be more lenient to allow every user to reach a minimum acceptable score.
Btw, how many hits did you get?
rnlf
rnlf16 Dec 2013, 19:53
Maybe I'm stupid, but I do not know how to run the game on Linux... There is no executable or shell script or anything... I would like to check it out, though...
joserodolfofreitas
joserodolfofreitasauthor16 Dec 2013, 21:24
@rnlf and others linux users, would you mind trying the web version in case the linux build is not working? I don't have a linux machine to test the build.
rnlf
rnlf16 Dec 2013, 21:32
Yo, I read your message on my project page. I'm sorry, I can't start it, as there is no executable file whatsoever. Web Player doesn't work under Linux. I will try it next time I boot Windows, you should consider finding out how to start in on Linux though, I guess I'm not the only Linux user with this problem. Especially because I have seen other Unity projects that had an executable included.
joserodolfofreitas
joserodolfofreitasauthor16 Dec 2013, 22:04
Yeah, I'll try to find out how to run the linux build. Thanks rnlf!
Lacutis17 Dec 2013, 03:08
I thought the concept of this game was good. I was pretty bad at the rythym part but I can see how it could be fun.

Good concept and use of the theme.
scoobyben
scoobyben17 Dec 2013, 12:09
Surprisingly addictive for such a simple mechanic.
Capitals
Capitals17 Dec 2013, 12:11
The first controls are clunky and But I liked the difficulty!
Kvisle
Kvisle17 Dec 2013, 19:53
I have a big problem mastering the game mechanic. I've gotten a maximum of one hit, before I do something wrong on the next one and die. I'm not sure if I'm supposed to click exactly when the ring comes in, slightly before, slightly after -- but I do know my fail rate is high - very high.

Fun esthetics, and I love the sound of the enemy.
zebi24
zebi2417 Dec 2013, 22:52
Nice monster and intro story :D Fun to play, but I really suck at it (3 hits highscore :D)
dqmhose18 Dec 2013, 11:32
I liked it but it took me a while to get it right. Still way too hard for me, I'm just not good at this kind of game :D
xrm0
xrm018 Dec 2013, 11:38
Couldn't understand how to play it
xrm0
xrm018 Dec 2013, 14:44
I keep pressing the arrow keys on the quick time event but don't know what's supposed to happen.
van noctar18 Dec 2013, 14:44
Good game!! More levels are welcomes! The concept is interesting!!
Masadow18 Dec 2013, 16:42
Ok, so this game is really good ! But there some few points I don't understand. The first part, is it really useful to land on the right or left ? It was quite long when you retried. (I played a lot of rounds because this is an addictive game :D)

When you land too much on the left, you will be stucked under the start platform.

You are not really rewarded by the maximum not you will get. I had 45 hits and had only 280 coins because I had to much speed so I didn't collect them. However, If I have 25 hits, 24 seems the best but I did not manage to get that amount exactly. I had 480 coins. I think your collision is a bit buggy. Plus you don't any coins above a certain height. That's why having a lot of speed is not rewarding.

However, as I said, this game is great, I really love the mixin genre and it had a great esthetic !
postmodestie
postmodestie18 Dec 2013, 18:36
Nice execution, i like the circles closing in, and the gfx style in general..
Masadow19 Dec 2013, 12:53
I'm just passing back to tell you that your game is very cool, and I really would like to see perfect version on Kongregate or whatever :)
rnlf
rnlf20 Dec 2013, 17:33
Finally found time to get Windows up and running to test this one out. I really like the way you "synthesized" the sound effects :D I definitely had fun playing it!
SimianLogic
SimianLogic3 Jan 2014, 06:49
Really had no idea what was going on at first... chased by a thing and then a rhythm game and then a jumpy thing and death on spikes. Very strange overall, though I finally did "beat" it.
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