Orbit

Overall★★★★★★★★★★2.88
Fun★★★★★★★★★★2.59
Innovation★★★★★★★★★★2.67
Theme★★★★★★★★★★2.65
Graphics★★★★★★★★★★2.53
Mood★★★★★★★★★★3.07
Coolness★★★★★★★★★★28%
Arrow keys to move and space to interact with objects.

Comments11

ashen15 Dec 2013, 18:47
I like the setting and ideas. Good level design, I failed about one step before getting into the module! Will have to try that again.
Ako16 Dec 2013, 05:26
This was great! You should keep working on this after the jam. It could use a counter for the number of fuel packs you have picked up and a count down to the meteor hit. I was actually really stressed during re-entry! ;) Am I gonna make it??? Yes!!! I did die the first time though. So impressive! My entry is so simple but I'm new to coding and did what I could. I'm using C2 also so I'll see you on the Scirra forums! Congrats!!!
mutuware16 Dec 2013, 17:41
Nice atmosphere on the re-entry section!
SecondDimension
SecondDimension17 Dec 2013, 14:10
I enjoyed exploring the space station, well done on your game
foumart17 Dec 2013, 15:24
Hi, nice sci-fi mood you got here. Looks like I landed well and survived the incident. If you're interested please check my entry too, we share kind of similar themes.
Kyatric
Kyatric17 Dec 2013, 21:27
This worked better in Chrome than Firefox, I don't know why, but Firefox did not display the text.

I do agree that a counter on the number of tanks we have collected would have been a plus.

Congratulation on making a game in the time constraint of the LD ;)
Xeke_Death17 Dec 2013, 23:35
Nice work, I liked the tweening between movement directions rather than snapping... I died fairly quickly on the reentry part, as I didn't know where I was supposed to be facing, and it kept jumping really far away from down - which is where I assumed it was supposed to be...
Kyatric
Kyatric18 Dec 2013, 01:15
Just to notify, the text display is either a C2 bug, either a FF bug on Win7, not something related to the coding of this game itself.
zatyka
zatyka19 Dec 2013, 00:34
I always like interactive stories. I was hoping the story would carry on a bit longer. A couple suggestions:

Having to click to hide the dialog box took away from the gameplay. I'd suggest changing it to a keyboard key.
When the ship was falling and changing angles, its movements were jagged. I'd suggest tweening the movements. The lerp() expressions is a quick solution.

Congratulations on participating. I hope to see you in LD29.
Crabman
Crabman23 Dec 2013, 16:23
A bit more audiovisual feedback would be nice, but I suppose that's due to the time constraints. :) Worked fine for me in FF 26 btw.
Grafter1 Jan 2014, 21:09
Enjoyed playing it! Good Game, well done!

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