Panacea - The one cure for every disease. Too bad the cure is the violent explosion of all infected victims.
Your job as the player is to take out as many of the infected as possible. You do this by passing over them to administer treatment. Every victim you 'treat' and everyone hit by the explosion that follows adds to both your score and combo.
You only get one combo.
Oscar Bjorhn - Programming Andreas Lindstrom - Audio Chris Wilson - Programming Anton Osterlund - Graphics
I love this kind of thing :) Wasn't sure exactly what my combo was, or how I used it so I just stumbled into an enemy on purpose and realised quickly what I was up to. Nice one!
Only one combo? Good use of the theme! The soundtrack was especially great, and the chain reactions from exploded enemies make it really addictive! I kept dying from the explosions all over the screen xD
Super-Addicting! At first I was like "Pfft, this is easy" and then my brain slowly wasn't able to follow all the dots and predict the explosions anymore. My Highscore is: 43783398 with a x2971 combo.
This is pretty fun, I liked the progression of difficulty in keeping a combo. The explosions are an interesting addition because they encourage you to be more strategic about the areas you are working in. one thing I noticed : The character felt a little funny to control. I think they might be walking much faster in diagonal directions than horizontal directions, but I couldn't be sure.
Got a combo of 913. Fun little game, and indeed quite addicting. It's cool how the gameplay shifts once the screen fills with more dots and everything around you starts to explode by itself. Visual style and music are cool as well. A very enjoyable experience overall. :)
Love the colour scheme for the game! Felt like firework pollination. 1. The anticipation of waiting for the enemy orbs to gather enough in the centre at the beginning reminded me of the Crash mode on Burnout 3. Was a good call to let the player take their time and choose when to initiate. 2. Game definitely gave of the feeling of being an architect of your own destruction - was a definite panic moment when the orbs began to just explode themselves and spread. 3. Liked that you had the grid area but didn't limit the player to it - was chasing a string of orbs out of there one time and thought it would stop me but was pleased to find that wasn't the case. 4. Music was peaceful for such a chaotic game, gave off a doctor who-ish vibe. Good Stuff! 5. Think that once you've died, the remaining exploding people should be added to the score. 6. A slight noise when you infect individuals would be good, maybe even increase the pitch as your multiplier increases. 7. Would be interested to see if local multiplayer could be implemented - seeing players attempting to seal each other off and destroy one another would be fascinating. 8. Would've liked to see many many many many colour explosions or if you could figure it out, a different colour depending on how far down the chain it went. E.g first exploded orb = blue second exploded orb (as a result of the first) = green third exploded orb (as a result of the second) = Red. With that you'd get distinguishable waves of colour which would look awesome.
Great work, thanks for making this and hope to see more from the project!
Comments24
Cool game though, pretty and addictive. :)
Glitch?
Glitch?"
Were you hit by one of the explosions? That will get you killed.
one thing I noticed : The character felt a little funny to control. I think they might be walking much faster in diagonal directions than horizontal directions, but I couldn't be sure.
1. The anticipation of waiting for the enemy orbs to gather enough in the centre at the beginning reminded me of the Crash mode on Burnout 3. Was a good call to let the player take their time and choose when to initiate.
2. Game definitely gave of the feeling of being an architect of your own destruction - was a definite panic moment when the orbs began to just explode themselves and spread.
3. Liked that you had the grid area but didn't limit the player to it - was chasing a string of orbs out of there one time and thought it would stop me but was pleased to find that wasn't the case.
4. Music was peaceful for such a chaotic game, gave off a doctor who-ish vibe. Good Stuff!
5. Think that once you've died, the remaining exploding people should be added to the score.
6. A slight noise when you infect individuals would be good, maybe even increase the pitch as your multiplier increases.
7. Would be interested to see if local multiplayer could be implemented - seeing players attempting to seal each other off and destroy one another would be fascinating.
8. Would've liked to see many many many many colour explosions or if you could figure it out, a different colour depending on how far down the chain it went.
E.g
first exploded orb = blue
second exploded orb (as a result of the first) = green
third exploded orb (as a result of the second) = Red.
With that you'd get distinguishable waves of colour which would look awesome.
Great work, thanks for making this and hope to see more from the project!