Hmmm, I downloaded the source and it looks interesting, but I'm on a mac so I can't play : / is there any way to port this to mac? (Porting is allowed after the 48 hours, btw)
Thanks for the kind words everyone! This was an idea I had in my head for a while, and it was awesome that I got the chance to implement it into my first Ludum Dare!
@zconnelly13 Hey, I threw up what I believe to be an OSX executable (extract it out of the zip file first). I don't have a Mac so I can't test it, so please tell me if it doesn't work!
@thatwhichis Oh no! This didn't possibly happen during the "really fast" part, did it? It happens pretty inconsistently and I haven't been able to nail it down yet. Hopefully you were able to restart the game and make it through with no issues, but I'm sorry for the bug.
Hey, no worries! It was during the fast part or possibly immediately after; I believe I had just started to try and investigate when it occurred. I'm actually off to bed for the night but will try it again fresh tomorrow. I already think very highly of the game.
Crazy. Kind of moody, but gets tedious after a while. I like the style though. Movement should be faster.
I got to a part where a bunch of beams light up in sequence as you activate them, and then I guess it ended, but the message was partially covered by the shadows so I only saw "sometimes you need".
What do I need?!
I see you listed Photoshop, Audacity and sfxr, but I didn't see any graphics or hear any audio in the game, so I dunno if that's a bug or on purpose.
Anyway, probably the best disembodied flashlight simulator this LD!
The perceptual tricks this game plays are really enjoyable. Apparently endless hallways because there is no point of reference, the looping that requires keen attention to distances to actually know you're going anywhere, etc. A nice ambient background track would do this game well.
R
Roobean18 Dec 2013, 14:44
Wow. You need to play this game. Makes you think about gaming like this in a completely different way. If I feel lost, take your time. If you don't know where you are going, keep going. This game needs to be made into a full version, green lit on steam with full resolution graphics support and would be nice to have small amount of shadow aspects too, only a small amount on the edges. But without those additions this game is amazingly intriguing and makes your rethink your... Perception. Great Job y2bd.
Technically, this seems pretty impressive; from a gameplay perspective, exploring things this way is fascinating, but I really didn't like how the camera only seemed to follow the player once they got two-thirds across the screen. This meant that almost all of the screen was dark at any one moment, even in the direction the player was looking.
Maybe if the camera instead moved in front of the player, so that the beam would illuminate more of the screen when appropriate, it would feel less limiting. Some audio might have helped a whole lot, too.
Otherwise, though, this was an interesting entry! Good job!
Really interesting game, and there is some means to link it with the theme. Perhaps you should add some features to get a better rythm in the end, and a sound ambiance could fit better too !
Comments21
Hit this:
Error
main.lua:341: attempt to index a nil value
Traceback
main.lua:341: in function 'update'
[C]: in function 'xpcall'
Sad, but hope this may help someone else :-D
@zconnelly13 Hey, I threw up what I believe to be an OSX executable (extract it out of the zip file first). I don't have a Mac so I can't test it, so please tell me if it doesn't work!
@thatwhichis Oh no! This didn't possibly happen during the "really fast" part, did it? It happens pretty inconsistently and I haven't been able to nail it down yet. Hopefully you were able to restart the game and make it through with no issues, but I'm sorry for the bug.
I like the style though. Movement should be faster.
I got to a part where a bunch of beams light up in sequence as you activate them, and then I guess it ended, but the message was partially covered by the shadows so I only saw "sometimes you need".
What do I need?!
I see you listed Photoshop, Audacity and sfxr, but I didn't see any graphics or hear any audio in the game, so I dunno if that's a bug or on purpose.
Anyway, probably the best disembodied flashlight simulator this LD!
I used Photoshop to actually design the "map" (check out the source to see what I mean) and there actually should be sounds, but they're pretty quiet.
Makes you think about gaming like this in a completely different way.
If I feel lost, take your time. If you don't know where you are going, keep going.
This game needs to be made into a full version, green lit on steam with full resolution graphics support and would be nice to have small amount of shadow aspects too, only a small amount on the edges.
But without those additions this game is amazingly intriguing and makes your rethink your... Perception.
Great Job y2bd.
Maybe if the camera instead moved in front of the player, so that the beam would illuminate more of the screen when appropriate, it would feel less limiting. Some audio might have helped a whole lot, too.
Otherwise, though, this was an interesting entry! Good job!
Maybe you should have added some sound for some extra tension. But good job! :)