Pilot's Last Stand

Pilot's Last Stand

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.79
coolness: 1.00
fun: 3.39
graphics: 3.82
humor: 2.58
innovation: 2.94
mood: 3.39
overall: 3.60
theme: 3.10
I created this game for LD because I absolutely love the old Wing Commander series, and also I wanted to get more experience in low poly 3D modelling (I'm a programmer!)

In Pilot's Last Stand, you control a fighter on a mission to destroy a hostile mothership. You only get one cruise missile for the job, and the mothership cannot be damaged by lasers alone.

The twist is that you must traverse through a dense asteroid belt before you are able to reach your target. Crashing into an asteroid will cause your ship to spin out of control. By the time you get out of the cluster, you will be struggling to re-orient yourself in order to get a clear shot at the mothership.

Technically, the game uses full Newtonian physics, so you are able to rotate the ship independently of its movement. However in this case I've kept it casual, the ship's velocity is fixed so the focus is on aiming and timing that perfectly executed shot at the end.

To be honest I'm not 100% sold on the gameplay, but I did enjoy creating a game with as much production value as possible in the 48 hours.

Apart from the voice acting, everything I did solo, including the art and code.

Voice acting credits:

Kathryn MacColl - Flight Computer

John Dick - Command
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